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Re: [Kde-games-devel] Review Request: KMines: fix the problem, where the to: msg#00099kde-games-devel
----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: http://reviewboard.kde.org/r/158/#review1608 ----------------------------------------------------------- This is already been commited, can someone please mark it as commited so it stops showing in my reviewboard dashboard? - Albert On 2009-05-13 13:01:14, Clemens Werther wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > http://reviewboard.kde.org/r/158/ > ----------------------------------------------------------- > > (Updated 2009-05-13 13:01:14) > > > Review request for KDE Games. > > > Summary > ------- > > Change 1 and 5: > This puts the "first-click-detection" routine where it belongs. > > Change 2: > press left; press mid; release left; move mouse over another cell; press > left; release mid; release left > > Without the change, the timer would start, although no item is revealed (only > really visible after applying change 1 and 5, because without, the timer even > starts when any mouse button is down... ). > > Change 3 and 4: > press left; press mid; release left; release mid > > Without the change, this would result in a pressed item, although the mouse > is not pressed anymore. > > > After applying the whole patch, situations like the one in the screenshot > shouldn't be possible anymore. > > > Diffs > ----- > > trunk/KDE/kdegames/kmines/minefielditem.cpp 925889 > > Diff: http://reviewboard.kde.org/r/158/diff > > > Testing > ------- > > > Screenshots > ----------- > > fail at first click > http://reviewboard.kde.org/r/158/s/29/ > > > Thanks, > > Clemens > > _______________________________________________ kde-games-devel mailing list kde-games-devel@xxxxxxx https://mail.kde.org/mailman/listinfo/kde-games-devel
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