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Re: [Kde-games-devel] A timer class for games: msg#00077kde-games-devel
On Thu, 9 Jul 2009 10:15:40 pm Parker Coates wrote: > I'm surprised anyone plays with the keyboard as the paddle speed is so > low. It's almost impossible to quickly sneak off to grab a gift when > things get hairy. I guess maybe it makes sense for those with motor > control issues or for those playing on a cell phone. > Oops! I read the code, but did not play the game! And I completely misunderstood some of the code ... :-( Mouse mode is definitely better than K/B in KBreakout, I would say, because the paddle moves with the mouse, at the speed of your hand. Even if the paddle went faster in K/B mode, it might be difficult to stop it with the required precision. Otherwise, I noticed some intermittent slow patches in the animation of balls and gifts (symptoms of missed QTimer signals, probably), but they do not seem to affect gameplay much. So I think I might give KBreakout issues a miss for now. I do not really aspire to making KGrTimer into a library class and I am thinking about other programming (and non-programming) plans at the moment. All the best, Ian W. _______________________________________________ kde-games-devel mailing list kde-games-devel@xxxxxxx https://mail.kde.org/mailman/listinfo/kde-games-devel
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