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Re: Strange backtrace: msg#00400kde-devel
A Dijous, 30 de juliol de 2009, Thiago Macieira va escriure: > Em Quinta-feira 30 Julho 2009, às 10:30:49, você escreveu: > > > Unless this is just an artifice of optimisation, which I'm sure you'd > > > have caught by now by compiling with -O0, this has to be a bug caused > > > by uninitialised memory access somewhere. > > > > I do not know whether I compile with -O0. All I'm doing is setting the > > CMAKE_BUILD_TYPE to Debug. > > Set to Debugfull please. > > Debug is "debuggable optimised" > > set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O2 -g -DNDEBUG -DQT_NO_DEBUG") > set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG -DQT_NO_DEBUG") > set(CMAKE_CXX_FLAGS_DEBUG "-g -O2 -fno-reorder-blocks -fno- > schedule-insns -fno-inline") > set(CMAKE_CXX_FLAGS_DEBUGFULL "-g3 -fno-inline") > set(CMAKE_CXX_FLAGS_PROFILE "-g3 -fno-inline -ftest-coverage - > fprofile-arcs") > > > > Of course, since the source code I have has no NormalGame or Game > > > classes, I have no clue what memory could be uninitialised. In fact, I > > > have no clue whether there is multiple inheritance at play. > > > > Which source code are you looking at? (Thanks for your effort anyway.) > > trunk/KDE/kdegames/kolf. (And I won't download any other SVN branch; if you > want me to look at other branches, it has to be Git) Man, that's not a nice way to make us think git is good. Albert >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<
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