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[Bug 202125] Suggestion for new type of robot: msg#19625

kde-bugs-dist

Subject: [Bug 202125] Suggestion for new type of robot

https://bugs.kde.org/show_bug.cgi?id=202125


Parker Coates <Parker.Coates@xxxxxxxxx> changed:

What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1




--- Comment #1 from Parker Coates <Parker Coates gmail com> 2009-07-31
21:28:55 ---
Interesting suggestions. In the future, please keep separate requests in
separate reports to that they can be treated separately.

So your first suggestion is essentially a PatientFastbot or PoliteFastbot. It
behaves exactly like the current Fastbot, except that it won't "rear-end" the
robot in front of it. That would certainly make things trickier. Do you think
this needs to be a separate type of robot, or would a ruleset parameter to make
all Fastbots patient be enough? I guess, said another way, the question is
whether there is a need to have Fastbots and PatientFastbots on the grid at the
same time?

The second suggestion is also clever; some kind of JanitorBot that cleans up
debris. There are a few points you didn't specify:
- Does a JanitorBot avoid collisions with other robots?
- Is a JanitorBot destroyed when colliding with other robots?
- Is destruction of all JanitorBots required to complete the round?
- Is the hero killed if he collides with a JanitorBot?
- What happens if the player is left with a single Robot or Fastbot, but no
junkheaps?

Should either of these get implemented, I don't think I'd include them in the
default Killbots ruleset, as I don't want to make things too complicated for
new users. But I guess that's the beauty of having rulesets, as it lets us
experiment with new game elements without worrying about sacrificing the
original gameplay.

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