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[Bug 202125] Suggestion for new type of robot: msg#19625kde-bugs-dist
https://bugs.kde.org/show_bug.cgi?id=202125 Parker Coates <Parker.Coates@xxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #1 from Parker Coates <Parker Coates gmail com> 2009-07-31 21:28:55 --- Interesting suggestions. In the future, please keep separate requests in separate reports to that they can be treated separately. So your first suggestion is essentially a PatientFastbot or PoliteFastbot. It behaves exactly like the current Fastbot, except that it won't "rear-end" the robot in front of it. That would certainly make things trickier. Do you think this needs to be a separate type of robot, or would a ruleset parameter to make all Fastbots patient be enough? I guess, said another way, the question is whether there is a need to have Fastbots and PatientFastbots on the grid at the same time? The second suggestion is also clever; some kind of JanitorBot that cleans up debris. There are a few points you didn't specify: - Does a JanitorBot avoid collisions with other robots? - Is a JanitorBot destroyed when colliding with other robots? - Is destruction of all JanitorBots required to complete the round? - Is the hero killed if he collides with a JanitorBot? - What happens if the player is left with a single Robot or Fastbot, but no junkheaps? Should either of these get implemented, I don't think I'd include them in the default Killbots ruleset, as I don't want to make things too complicated for new users. But I guess that's the beauty of having rulesets, as it lets us experiment with new game elements without worrying about sacrificing the original gameplay. -- Configure bugmail: https://bugs.kde.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
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