Subject: Poligon count on j2me with and without 184 ? - msg#00158
List: java.sun.kvm
For the guys that are dealing with j2me 3d :
Do you guys have a graphic with the maximum poligons that you can dran
using j2me ( and symbian, brew ) ?
Like that :
Using j2me midp 1.0 without jsr 184 but with prop. API : 150 poligons (
texturized ) per second
midp 2.0 without jsr 184 : N poligons ( texturized ) per second
midp 2.0 with 184 : X poligons per second
Symbian series 60 device
Brew device
I'm trying to find this info but I couldn't find anything. if someone
has any information and can share it would be very nice.
Thanks in advance
Best Regards
Marcelo
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Re: GPS with Nextel
Are you doing this on a separate thread? If you're on the event thread,
there may be deadlock happening. This happens on BlackBerrys (BlackBerries?)
if you call Connector.open on the event thread, for example, as I document
at http://www.ericgiguere.com/blackberry/http-issues.html. That's my initial
thought....
Eric
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Re: Jar size vs total of file sizes
Kim Daniel Arthur wrote:
each entry in the jar/zip adds size the the header / table. if you have many
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Let's also not forget the truly joyful fact that if you shrink your
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Re: GPS with Nextel
Are you doing this on a separate thread? If you're on the event thread,
there may be deadlock happening. This happens on BlackBerrys (BlackBerries?)
if you call Connector.open on the event thread, for example, as I document
at http://www.ericgiguere.com/blackberry/http-issues.html. That's my initial
thought....
Eric
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Re: Poligon count on j2me with and without 184 ?
I don't think you're going to get a useful answer to this. It depends as
much on the handset as the API or renderer. Of course it depends most of
all on the size of the polygons.
Bit-7's J2ME software renderer can draw around 1500-3000 polygons per
second in a game environment on a Nokia N-Gage. The Nokia 6600 can
nearly double this. Using Mascot on a Sony Ericsson K700i you can
double it again. These numbers include geometry transform and game
logic - peak would be rather higher in all cases.
On Wed, 2004-11-17 at 11:36, Marcelo Eduardo Moraes de Oliveira wrote:
> For the guys that are dealing with j2me 3d :
>
> Do you guys have a graphic with the maximum poligons that you can dran
> using j2me ( and symbian, brew ) ?
> Like that :
>
> Using j2me midp 1.0 without jsr 184 but with prop. API : 150 poligons (
> texturized ) per second
> midp 2.0 without jsr 184 : N poligons ( texturized ) per second
> midp 2.0 with 184 : X poligons per second
> Symbian series 60 device
> Brew device
>
> I'm trying to find this info but I couldn't find anything. if someone
> has any information and can share it would be very nice.
--
-> Martin Young, Software Architect, Bit-7 Software Technology. <-
--> Textured 3D graphics in pure J2ME. Zero-cost license available. <--
--> Develop OTA downloadable 3D games today! <--
-> http://www.bit7.co.uk <-
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