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Re: free midi/wavs: msg#00226java.sun.kvm
Hi adrian, Well I really don´t know what is happening. So.. I'll post my code out, so if anyone can tell me what is going on with it... The funny thing : it plays ok ( the tones ) in the other series 60 phones : 3650 and Ngage ( without using MMapi ) I've seen some people using .ott on theirs midlet, can this be the solution for this 7650? Follows the code: private void playSound(int priority, byte[] bytes) { if (!isPaused) { try { if (sound == null || sound.getState() != Sound.SOUND_PLAYING) { sound = new Sound(bytes, Sound.FORMAT_TONE); sound.init(bytes, Sound.FORMAT_TONE); sound.setGain(128); sound.play(1); // loop = 1 currentPriority = priority; } else { // A sound exists in the SOUND_PLAYING state. if (priority > currentPriority) { sound.stop(); sound.init(bytes, Sound.FORMAT_TONE); sound.play(1); // loop = 1 currentPriority = priority; } } } catch (Exception e) { currentPriority = 0; // allow any new request to play } } } //here an example of bytes private final static byte[] START_HEAVEN = { (byte)0x02, (byte)0x4a, (byte)0x3a, (byte)0x40, (byte)0x04, (byte)0x00, (byte)0x0f, (byte)0x18, (byte)0x61, (byte)0x04, (byte)0xd0, (byte)0x83, (byte)0x08, (byte)0x26, (byte)0x83, (byte)0x00, (byte)0x00 }; public void playStartingLevelHeavens() { this.playSound(1, START_HEAVEN); } Any answer will be great! thanks in advance! Regards Marcelo ----- Original Message ----- From: "Adrian Hill" <ah@xxxxxxxxxx> To: <KVM-INTEREST@xxxxxxxxxxxx> Sent: Wednesday, December 17, 2003 6:34 AM Subject: Re: free midi/wavs > > Hi Marcelo, > > > > As far as I know, Nokia 7650 doesn't support Mobile Media API > > (MMAPI), which is necessary to play > > media. > > Nokia 3650 supports MMAPI, so it can play audio. > > Not true. > > Series 60 can play audio but cannot vibrate or control backlight, as with > series 40 phones. > > > Does anyone have a workaround for this? I would very pleaseful to hear > some advice from you guys! > > Try searching the http://forum.nokia.com/ site. > > This works for me... > > public class NokiaGameEffects extends GameEffects implements SoundListener { > > ... // Add all the appropriate overridden methods here > > private final static byte[] SOUND_DEFAULT = { > (byte)0x02, (byte)0x4a, (byte)0x3a // .... and so on > }; > > private Sound soundDefault; > > public void playDefaultSound() { > if (soundDefault == null) { > soundDefault = new Sound(SOUND_DEFAULT, Sound.FORMAT_TONE); > soundDefault.init(SOUND_DEFAULT, Sound.FORMAT_TONE); > soundDefault.setSoundListener(this); > } > soundDefault.play(1); > } > } > > HTH, > > > Adrian. > > Adrian Hill > Software Architect > NRMi > > Phone: +44 (0)1482 441142 > Web: http://www.nrmi.co.uk > > The information contained in this message is confidential and may be legally > privileged. The message is intended solely for the addressee(s). If you are > not the intended recipient, you are hereby notified that any use, > dissemination, or reproduction is strictly prohibited and may be unlawful. > If you are not the intended recipient, please contact the sender by return > e-mail and destroy all copies of the original message. > > =========================================================================== > To unsubscribe, send email to listserv@xxxxxxxxxxxx and include in the body > of the message "signoff KVM-INTEREST". For general help, send email to > listserv@xxxxxxxxxxxx and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to listserv@xxxxxxxxxxxx and include in the body of the message "signoff KVM-INTEREST". For general help, send email to listserv@xxxxxxxxxxxx and include in the body of the message "help".
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