It will probably fail to download, not tried it. However, using 1.0.1
will still work
on the GX20.
samnova wrote:
As Ian was saying, this is a GX10 game that should work on a GX20 also
!!! (I know as he is doing the game for us).
So adding the MIDxlet-API: VSCL-1.1.0 will fail download on GX10, right
?
(I think we did try this before.. Maybe not with 1.1.0 but 1.0.0 for
GX10)
-Sam
-----Original Message-----
From: A mailing list for KVM discussion
[mailto:KVM-INTEREST@xxxxxxxxxxxx] On Behalf Of Elliot Sumner
Sent: Wednesday, September 17, 2003 4:52 PM
To: KVM-INTEREST@xxxxxxxxxxxx
Subject: Re: Sharp GX20 Question
Putting:
MIDxlet-API: VSCL-1.0.1
will fail the vodafone QA criteria. (I presume this is for
Vodafone...) The value for the GX20 should be:
MIDxlet-API: VSCL-1.1.0
Also you have to enter
MIDxlet-Network: Y
or
MIDxlet-Network: N
(depending on if your MIDlet needs network access)
I keep seeing questions on this list about Jar/Manifest
fields needed for different handsets/operators, It would be a
good idea if we could collate all the answers into a FAQ. I'm
willing to help put one together if people send me the info...
Ian Manders wrote:
Aha! I'll give that a go then - thanks!
Ian
-----Original Message-----
From: A mailing list for KVM discussion
[mailto:KVM-INTEREST@xxxxxxxxxxxx]On Behalf Of Kim Daniel Arthur
Sent: 17 September 2003 15:34
To: KVM-INTEREST@xxxxxxxxxxxx
Subject: Re: Sharp GX20 Question
you need to specity both these paramters in the jad:
MIDxlet-API: VSCL-1.0.1
Midlet-Install-Notify: http://a.valid.url.for.gx20.security-model
both must be present else if fails
you can also change the scale factor of the gx20 (which by default
scales to
120x130):
MIDxlet-Application-Resolution: w,h
kimd
----- Original Message -----
From: "Ian Manders" <ian@xxxxxxxxxxxxxxxxxx>
To: <KVM-INTEREST@xxxxxxxxxxxx>
Sent: Wednesday, September 17, 2003 12:46 PM
Subject: Sharp GX20 Question
Hi, has anyone here had any experience developing for the
Sharp GX20?
I've converted a game to the Sharp GX10 which works great,
and am now
trying
to get it working on the GX20. However, any DeviceControl or
MediaPlayer calls used stop the game working on the GX20 -
it displays
a
"Discontinued"
message. I've tried the game under the emulator I have for
GX20 work
(I'm not sure of the version - but the emujava.exe file is dated
22/04/2003)
and
it gets as far as a DeviceControl or MediaPlayer call,
before throwing
up
an
ALERT and exiting.
In the case of using the following code:
{
DeviceControl dc;
try
{
dc = DeviceControl.getDefaultDeviceControl();
dc.setDeviceActive(DeviceControl.BACK_LIGHT, true);
} catch (Exception e) { System.out.println("DC
error: " + e);
} }
it comes up with the following within the emulator:
ALERT: Class com/vodafone/v10/system/device/DeviceControl is
restricted to access. kvm_main return code = 123
----- APP jkVmStopped callback begin.
VM callback: appId = 1, event = jkVmStopped
----- APP jkVmStopped callback end.
AMstartMidpApplication return code = -1
finish WINSOCK success.
So even with the try-catch it is being stopped in both the
phone and
the emulator. This is the case for vibration and
MediaPlayer methods
as well.
Does anyone know of a way to use the DeviceControl calls safely?
Alternatively, am I using an old version of the GX20 class librarys
(same date as the emulator - 22/04)?
Cheers,
Ian Manders
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