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Re: Contact prioritiy bugs: msg#00157

gnome.gaim.devel

Subject: Re: Contact prioritiy bugs

Nathan Walp wrote:

<pref name='status'>
<pref name='scores'>
<pref name='offline' type='int' value='0' />
<pref name='available' type='int' value='0' />
<pref name='hidden' type='int' value='-75' />
<pref name='away' type='int' value='-50' />
<pref name='extended_away' type='int' value='-100' />
<pref name='idle' type='int' value='-50' />
</pref>
</pref>


If you just nuke that section from your prefs.xml, you'll find the contact priority bug is gone.

Sean, if you want me to change the value of mobile, how do i make it apply, since everyone who's used HEAD already has the prefs?
Wait, mobile isn't a status...
Well if it was a status, it would have a value already, and changing it wouldn't effect people.
But since it's not a status, someone needs to make it one, and give it a priority, which probably means it needs to be a primitive one too.

--Tim



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