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Re: [PATCH] add_buddies back to SILC: msg#00102gnome.gaim.devel
On Fri, 26 Nov 2004 13:50:39 +0100 (CET), Pekka Riikonen wrote > Hello, > > At some point the add_buddies has been removed from the SILC prpl > and only the add_buddy is being used. This will cause problems > because adding a buddy in SILC can be interactive process, like > prompting user to accept a public key etc. And when we are just > populating the list with known buddies when initializing gaim it > doesn't make sense to prompt for user. The patch puts back the > add_buddies in SILC prpl. Other alternative would to some other way > detect that we are populating the buddy list. Are you sure? From looking at the code, I don't how the behavior could be different with and without add_buddies. silcgaim_add_buddies() is just a for loop that calls silcgaim_add_buddy_i. If silcgaim_add_buddies() doesn't exist then the core will just call silcgaim_add_buddy() for each buddy, and silcgaim_add_buddy() will in turn call silcgaim_add_buddy_i. Unless I'm missing something...? -Mark -- O O Mark Doliner \ | mark@xxxxxxxxxxx \ | www.kingant.net "There needs to be a better word for weird." ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ |
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