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Subject: buddy pounce while away - msg#00047

List: gnome.gaim.devel

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yesterday i learned how dangerous buddy pounce can be. i have it set
up to IM my wife "hi" when she signs on...the problem is that i was
away at a meeting when she came on yesterday. all hell broke lose
when i didnt reply back to her messages because she thought i was
ignoring her. :-) that's probably more than you all needed to know,
but my point is that it would be nice to be able to have buddy pounce
only send a message when you're *not* away.


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Thread at a glance:

Previous Message by Date:

Re: Status Mockups: PART DEUX

On Wed, 01 Dec 2004 21:06:30 -0600, Tim Ringenbach <omarvo@xxxxxxxxxxx> wrote: > Sean Egan wrote: > > >Having a special "Guest Login" is just silly; a much better solution > >would be to detect a running Gaim process on start, and if one is > >found, show a Mozillaesque "Select Profile" dialog which would set the > >config dir appropriately. Hence giving users the ability to use -c > >without needing to know about it. This way when a guest wants to use > >Gaim, he can create his own "profile". > > > > > > > Maybe. Then again, from time to time we get requests to put gaim in a > guest-only mode for kiosk/public computer use. I wonder if the two ideas > could be combined into something that doesn't suck. > > --Tim Uh.. gaim -c /dev/null should work for that. I just tried it, and signed onto a couple of accounts. No real problems, apart from the expected inability to create /dev/null/prefs.xml and so on. ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/

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Re: Hi y'all & menu re-organization (?)

On Wed, 01 Dec 2004 17:34:47 -0500, Jason Lustig wrote > I propose that we re-organize the menuitems into these menus: > > Accounts (Sign On Account, Sign Off All Accounts, Add Account, Away, > Quit, etc) > Chat (New IM, Join a Chat, etc.) > Buddies (Show Offline Buddies, Add Buddy, Buddy Pounce, etc) > Tools (Preferences, Privacy, File Transfers, etc.) > Help (just regular help/about stuff) I'm all about some better usability, but I'm not sure this is an improvement. We really can't have more than 3 menus. People complain like banshees. If you can figure out a better arrangement than the current way using 3 menus, more power to ya. FYI, the Tools->Away menu will be gone in Gaim 2.0.0. As will the buttons at the bottom of the buddy list. In Gaim 2.0.0, there will be a dropdown menu/combobox at the bottom of the buddy list that lets you select your away status. > Also I have a question about gaim's core - is it possible to link it > into other things, like say mozilla? I am considering building > perhaps a standalone IM client built with the mozilla xul toolkit > using the gaim to talk to the different IM services... thoughts? How > could I pull this off? Thanks a lot, Jason If you can access xul from C or C++ (is xul written in C++?) then this is entirely possible. Gaim itself is logically divided into two parts: the core and the UI. You would use the Gaim core and the Gaim protocols, and just write lots of little UI functions using xul. You register all these functions with the Gaim core. For example, after you've written everything, you'll start Zuul-Gaim (or whatever you end up calling it). Zuul-Gaim will register all it's callback functions with the core, then draw a login window. The user will click on the "login" button in your little XUL window, and you will call the Gaim core function to sign on the user. The Gaim core will do whatever it needs to, and once the account is signed on it will call your function to draw the buddy list. Then it will call your functions to add buddies to the buddy list. Etc. As others have pointed out, the Core/UI split is not finished, but we're getting closer. -Mark -- O O Mark Doliner \ | mark@xxxxxxxxxxx \ | www.kingant.net "There needs to be a better word for weird." ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/

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Re: Fw: Gaim & Usb Key

----- Original Message ----- From: "Bellinettes" <bellinettes@xxxxxxxxxxx> To: "Leland Roach" <phroggie@xxxxxxxxx> Cc: <gaim-devel@xxxxxxxxxxxxxxxxxxxxx> Sent: Monday, November 29, 2004 4:06 PM Subject: Re: [Gaim-devel] Fw: Gaim & Usb Key > Hello Lee & Others, > > Sorry for the long delay, but it's not easy to finda computer without > Gaim installed (I installed it to all my friends's computer ). > > But now I have a laptop to make my test. > > With your method Lee, it work almost. Now I don't have anymore errors > message because missing DLL. I have an other problem: Gaim start but > it ask me to enter an account name and a password. In fact it didn't > remenber all my ICQ, Yahoo, Jabber, MSN... that I have on my computer.It > should connect itself to all my accounts but it dont't. > > I put the ".gaim" folder from my desktop computer to my laptop in : > c:\Documents and Settings\GG\Application Data\. And now on my laptop, > when I launch Gaim, it start all my accounts like on my desktop > computer, it works. > > It seem that one or more files contains all my accounts: account.xml. > I put this file in /gaim directory, but it don't work. > Is it a problem of relative path? Do I have to edith a file and change > something? You need to set the HOME env variable to overide the default settings location (see the windows port page). Starting with the next release 1.1.0 you will need to use GAIMHOME instead. > > Thanks again for your help. > > Enclosed, a screenshot of my current /gaim folder. > > Regards, > > GG > > Leland Roach wrote: > > Looking at your jpg, I see the GTK directory. Instead of that, you > > should have the etc, lib and share directories from "C:\Program > > Files\Common Files\Gtk\2.0". In the end it should look like this: > > > > etc\ > > icons\ > > locale\ > > lib\ > > pixmaps\ > > plugins\ > > share\ > > smileys\ > > sounds\ > > gaim.exe > > gaim.dll > > [remaining gaim packaged files] > > asprintf.dll > > charset.dll > > freetype6.dll > > gspawn-win32-helper.exe > > iconv.dll > > [remaining 'gtk\2.0\bin\*' files] > > > > Worth noting that copying gaim-uninst.exe isn't required and would > > likely fail miserably when run, so it's presence on the key only takes > > up precious bytes. I'd also suggest turning off all the logging options, > > as it could easily fill up a small key. > > > > From where you're at in the screen shot, remove the "Z:\Gaim\GTK" > > directory, as well as "Z:\Gaim\gaim-uninst.exe". Copy "C:\Program > > Files\Common Files\GTK\2.0\bin\*.exe" to "Z:\Gaim". Follow that by > > copying "C:\Program Files\Common Files\GTK\2.0\etc", "C:\Program > > Files\Common Files\GTK\2.0\lib", and "C:\Program Files\Common > > Files\GTK\2.0\share" to "Z:\Gaim". > > > > -Lee > > > >> Thanks Lee for your explanation. > >> I tried this week end and it didn't works; when I launch gaim.exe, I > >> have a Windows errore message : "Fatal error, unexpected error" > >> > >> I enclose in this mail a screenshot of all the gaim's file i put in my > >> USB Key. May be I made a mystake, maybe I forgot something? > >> > >> >Start off by installing Gaim on your personal computer; make certain to > >> > use the Gaim installer that includes GTK. Copy the entire Gaim folder > >> > ("C:\Program Files\Gaim" by default) to your storage media (we"ll call > >> > it "Z:\Gaim"). Next, copy all the files from the GTK\bin directory > >> > ("C:\Program Files\Common Files\GTK\2.0\bin\*.[exe|dll]") to the same > >> > folder as the gaim.exe file ("Z:\Gaim", again). Then, copy the > >> >remaining > >> > GTK directories to the USB Gaim ("Z:\Gaim") folder. Now, as it is, you > >> > should be able to run Gaim anywhere. Your preferrences and accounts > >> > should be stored on the USB key. > > > > > > > > ---------------------------------------------------------------------------- ---- ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/

Next Message by Thread:

Re: buddy pounce while away

On Wed, 1 Dec 2004 22:28:51 -0500, Marcos Pinto <markybob@xxxxxxxxx> wrote: > yesterday i learned how dangerous buddy pounce can be. i have it set > up to IM my wife "hi" when she signs on...the problem is that i was > away at a meeting when she came on yesterday. all hell broke lose > when i didnt reply back to her messages because she thought i was > ignoring her. :-) that's probably more than you all needed to know, > but my point is that it would be nice to be able to have buddy pounce > only send a message when you're *not* away. > There's a feature-request tracker for stuff like that in gaim. You'll find it here: http://sourceforge.net/tracker/?group_id=235&atid=350235 I'm yet to find the site where you make feature requests for your significant other ;-) ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/
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