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Re: [OSM-dev] New version of tiles@home: msg#00047

gis.openstreetmap.devel

Subject: Re: [OSM-dev] New version of tiles@home

Rhys
I've not done anything to fix that problem - but then I don't get the problem when I use it so I'm not sure what needs fixing.

I am re-rendering levels 12 and 13 so that will kill all the black tiles that currently exist at these levels - don't know if something is still creating them though.

80n

On 12/5/06, Rhys Powell <stanley12@xxxxxxxxxxxxxxxx> wrote:
80n wrote:
> A new version of the tiles@home client is now available.
>
> The main changes are:
> - Different rules files are used for each zoom level.  Levels 12 and 13
> have been modified to make major roads more visible and town names are
> now big enough to read.
> - Multiple instances of tiles@home can now be run simultaneously.  Those
> of you with dual processors will now be able to contribute twice as much.
> - The rendering stage is skipped for blank tiles, areas with sparse data
> will be processed much quicker.
> - A new .conf file replaces secret.txt.  Example versions are provided
> for Linux and Windows, so it should be easier to get it going on Windows.
> - If a tile is too large/complex to download from OSM it will attempt to
> downoad the tile in smaller chunks
>
> When you install this update you will need to discard your old
> secret.txt file and add your download/upload account details to
> tilesAtHome.conf.
>
> 80n

Do we know if this fixes the black tile issue, or is it still an issue
with inkscape?

Cheers

Rhys


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