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Subject: Inferno questions and a track thanks. - msg#00003
List: games.torcs.general
Hi If an Inferno car observes a crash in front of it directly at the start it stops, at least on some tracks, a fair distance from the crash. On ovals, when it goes at warp speed, it hardly attempts to brake at all before crashing into a slow moving car. This gives me the impression that the lookup distance for obstacles works backwards, that is: the faster the car goes the shorter the lookup distance gets. Could someone, perhaps Eric Espié (one of Infernos creators I believe), confirm or deny this? On g-track-2 Inferno cars can pit without explicite instructions in the track.xml file. On others it cannot. I probably miss something elementary here, but could someone explain this phenomenon to me? By the way, I love the new tracks. They are very beautiful and fun to drive. Thank you to the creators. Would a humble request for Laguna Seca be in order? Regards Kennet
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Torcs crashed upon loading track.
Hello,My torcs crashes after it loads a track.I'm using the ubuntu package from the repositories for torcs, for 7.10. The console output is the following:vadi@vadi-laptop:~$ torcs -sVisual Properties Report
------------------------Compatibility mode, properties unknown.WARNING: ssgLoadTexture: Cannot determine file type for './(null)'GfParmCheckHandle: parameter "Front Wing/angle" out of bounds: min:0 max:
0.20944 val:0.261799 in ("NASCAR RWD" - "drivers/lliaw/tracksdata/car_g-track-3.xml")GfParmCheckHandle: parameter "Rear Right Suspension/packers" out of bounds: min:0 max:0.01 val:0.02 in ("Tanhoj" - "drivers/tanhoj/tracksdata/car_g-
track-3.xml")GfParmCheckHandle: parameter "Rear Left Suspension/packers" out of bounds: min:0 max:0.01 val:0.02 in ("Tanhoj" - "drivers/tanhoj/tracksdata/car_g-track-3.xml")GfParmCheckHandle: parameter "Front Wing/angle" out of bounds: min:0 max:
0.20944 val:0.523599 in ("Tanhoj" - "drivers/tita/tracksdata/car_g-track-3.xml")/usr/games/torcs: line 52: 9093 Segmentation fault (core dumped) $LIBDIR/torcs-bin -l $LOCAL_CONF -L $LIBDIR -D $DATADIR $*
uname -a: Linux vadi-laptop 2.6.22-14-generic #1 SMP Sun Oct 14 23:05:12 GMT 2007 i686 GNU/Linuxglxinfo -l:vadi@vadi-laptop:~$ glxinfo -lname of display: :0.0display: :0 screen: 0direct rendering: Yes
server glx vendor string: SGIserver glx version string: 1.2server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_groupclient glx vendor string: SGIclient glx version string: 1.4
client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmapGLX version: 1.2GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc.OpenGL renderer string: Mesa DRI Radeon 20061018 AGP 4x x86/MMX/SSE2 TCLOpenGL version string: 1.3 Mesa 7.0.1OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_OES_read_format, GL_SGI_color_matrix,
GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lodOpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4 GL_MAX_ELEMENTS_VERTICES = 910 GL_MAX_ELEMENTS_INDICES = 910 GL_MAX_EVAL_ORDER = 30 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64
GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 64 GL_MAX_PIXEL_MAP_TABLE = 256 GL_MAX_PROJECTION_STACK_DEPTH = 32 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 1024
GL_MAX_3D_TEXTURE_SIZE = 128 GL_MAX_VIEWPORT_DIMS = 4096, 4096 GL_ALIASED_LINE_WIDTH_RANGE = 1, 10 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10 GL_ALIASED_POINT_SIZE_RANGE = 1, 1 GL_SMOOTH_POINT_SIZE_RANGE = 1, 1
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 512 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0 GL_MAX_TEXTURE_UNITS_ARB = 3 GL_MAX_TEXTURE_LOD_BIAS_EXT = 11 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 9, 9 visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat----------------------------------------------------------------------
0x23 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None0x24 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow0x25 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x26 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow0x27 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None0x28 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x29 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow0x2a 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow0x2b 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x2c 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow0x2d 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow0x2e 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x2f 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None0x30 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow0x31 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x32 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow0x55 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Nconvadi@vadi-laptop:~$ But I don't have the /var/log/XFree86.0.log file though.
I believe that's all, thanks!
-------------------------------------------------------------------------
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Re: Inferno questions and a track thanks.
Hi Kennet,
Kennet Eriksson a écrit :
> Hi
> If an Inferno car observes a crash in front of it directly at the
> start it stops, at least on some tracks, a fair distance from the
> crash. On ovals, when it goes at warp speed, it hardly attempts to
> brake at all before crashing into a slow moving car.
> This gives me the impression that the lookup distance for obstacles
> works backwards, that is: the faster the car goes the shorter the
> lookup distance gets.
> Could someone, perhaps Eric Espié (one of Infernos creators I
> believe), confirm or deny this?
The collision detection algo of inferno robots is really bad, it works
only if cars are going in the same direction :-(
>
> On g-track-2 Inferno cars can pit without explicite instructions in
> the track.xml file. On others it cannot. I probably miss something
> elementary here, but could someone explain this phenomenon to me?
pit instructions for inferno robots are located in the file
drivers\inferno\<index>\tracksdata\<trackname>.xml
>
> By the way, I love the new tracks. They are very beautiful and fun to
> drive. Thank you to the creators. Would a humble request for Laguna
> Seca be in order?
>
> Regards
> Kennet
>
> ------------------------------------------------------------------------
> Går det långsamt? Skaffa dig en snabbare bredbandsuppkoppling.
> Sök och jämför hos Yahoo! Shopping.
> <http://shopping.yahoo.se/c-100015813-bredband.html?partnerId=96914325>
> ------------------------------------------------------------------------
>
>
Bye,
Eric.
-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
Previous Message by Thread:
click to view message preview
Torcs crashed upon loading track.
Hello,My torcs crashes after it loads a track.I'm using the ubuntu package from the repositories for torcs, for 7.10. The console output is the following:vadi@vadi-laptop:~$ torcs -sVisual Properties Report
------------------------Compatibility mode, properties unknown.WARNING: ssgLoadTexture: Cannot determine file type for './(null)'GfParmCheckHandle: parameter "Front Wing/angle" out of bounds: min:0 max:
0.20944 val:0.261799 in ("NASCAR RWD" - "drivers/lliaw/tracksdata/car_g-track-3.xml")GfParmCheckHandle: parameter "Rear Right Suspension/packers" out of bounds: min:0 max:0.01 val:0.02 in ("Tanhoj" - "drivers/tanhoj/tracksdata/car_g-
track-3.xml")GfParmCheckHandle: parameter "Rear Left Suspension/packers" out of bounds: min:0 max:0.01 val:0.02 in ("Tanhoj" - "drivers/tanhoj/tracksdata/car_g-track-3.xml")GfParmCheckHandle: parameter "Front Wing/angle" out of bounds: min:0 max:
0.20944 val:0.523599 in ("Tanhoj" - "drivers/tita/tracksdata/car_g-track-3.xml")/usr/games/torcs: line 52: 9093 Segmentation fault (core dumped) $LIBDIR/torcs-bin -l $LOCAL_CONF -L $LIBDIR -D $DATADIR $*
uname -a: Linux vadi-laptop 2.6.22-14-generic #1 SMP Sun Oct 14 23:05:12 GMT 2007 i686 GNU/Linuxglxinfo -l:vadi@vadi-laptop:~$ glxinfo -lname of display: :0.0display: :0 screen: 0direct rendering: Yes
server glx vendor string: SGIserver glx version string: 1.2server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_groupclient glx vendor string: SGIclient glx version string: 1.4
client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmapGLX version: 1.2GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc.OpenGL renderer string: Mesa DRI Radeon 20061018 AGP 4x x86/MMX/SSE2 TCLOpenGL version string: 1.3 Mesa 7.0.1OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_OES_read_format, GL_SGI_color_matrix,
GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lodOpenGL limits: GL_MAX_ATTRIB_STACK_DEPTH = 16 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIP_PLANES = 6 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4 GL_MAX_ELEMENTS_VERTICES = 910 GL_MAX_ELEMENTS_INDICES = 910 GL_MAX_EVAL_ORDER = 30 GL_MAX_LIGHTS = 8 GL_MAX_LIST_NESTING = 64
GL_MAX_MODELVIEW_STACK_DEPTH = 32 GL_MAX_NAME_STACK_DEPTH = 64 GL_MAX_PIXEL_MAP_TABLE = 256 GL_MAX_PROJECTION_STACK_DEPTH = 32 GL_MAX_TEXTURE_STACK_DEPTH = 10 GL_MAX_TEXTURE_SIZE = 1024
GL_MAX_3D_TEXTURE_SIZE = 128 GL_MAX_VIEWPORT_DIMS = 4096, 4096 GL_ALIASED_LINE_WIDTH_RANGE = 1, 10 GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10 GL_ALIASED_POINT_SIZE_RANGE = 1, 1 GL_SMOOTH_POINT_SIZE_RANGE = 1, 1
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 512 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0 GL_MAX_TEXTURE_UNITS_ARB = 3 GL_MAX_TEXTURE_LOD_BIAS_EXT = 11 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 9, 9 visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat----------------------------------------------------------------------
0x23 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None0x24 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow0x25 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x26 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow0x27 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None0x28 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow
0x29 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow0x2a 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow0x2b 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x2c 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow0x2d 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow0x2e 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow
0x2f 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None0x30 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow0x31 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow
0x32 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow0x55 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Nconvadi@vadi-laptop:~$ But I don't have the /var/log/XFree86.0.log file though.
I believe that's all, thanks!
-------------------------------------------------------------------------
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Still grepping through log files to find problems? Stop.
Now Search log events and configuration files using AJAX and a browser.
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Next Message by Thread:
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Re: Inferno questions and a track thanks.
Hi Kennet,
Kennet Eriksson a écrit :
> Hi
> If an Inferno car observes a crash in front of it directly at the
> start it stops, at least on some tracks, a fair distance from the
> crash. On ovals, when it goes at warp speed, it hardly attempts to
> brake at all before crashing into a slow moving car.
> This gives me the impression that the lookup distance for obstacles
> works backwards, that is: the faster the car goes the shorter the
> lookup distance gets.
> Could someone, perhaps Eric Espié (one of Infernos creators I
> believe), confirm or deny this?
The collision detection algo of inferno robots is really bad, it works
only if cars are going in the same direction :-(
>
> On g-track-2 Inferno cars can pit without explicite instructions in
> the track.xml file. On others it cannot. I probably miss something
> elementary here, but could someone explain this phenomenon to me?
pit instructions for inferno robots are located in the file
drivers\inferno\<index>\tracksdata\<trackname>.xml
>
> By the way, I love the new tracks. They are very beautiful and fun to
> drive. Thank you to the creators. Would a humble request for Laguna
> Seca be in order?
>
> Regards
> Kennet
>
> ------------------------------------------------------------------------
> Går det långsamt? Skaffa dig en snabbare bredbandsuppkoppling.
> Sök och jämför hos Yahoo! Shopping.
> <http://shopping.yahoo.se/c-100015813-bredband.html?partnerId=96914325>
> ------------------------------------------------------------------------
>
>
Bye,
Eric.
-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
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