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Subject: Inferno questions and a track thanks. - msg#00003

List: games.torcs.general

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Hi
If an Inferno car observes a crash in front of it directly at the start it stops, at least on some tracks, a fair distance from the crash. On ovals, when it goes at warp speed, it hardly attempts to brake at all before crashing into a slow moving car.
This gives me the impression that the lookup distance for obstacles works backwards, that is: the faster the car goes the shorter the lookup distance gets.
Could someone, perhaps Eric Espié (one of Infernos creators I believe), confirm or deny this?

On g-track-2 Inferno cars can pit without explicite instructions in the track.xml file. On others it cannot. I probably miss something elementary here, but could someone explain this phenomenon to me?

By the way, I love the new tracks. They are very beautiful and fun to drive. Thank you to the creators. Would a humble request for Laguna Seca be in order?

Regards
Kennet

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Torcs crashed upon loading track.

Hello,My torcs crashes after it loads a track.I'm using the ubuntu package from the repositories for torcs, for 7.10. The console output is the following:vadi@vadi-laptop:~$ torcs -sVisual Properties Report ------------------------Compatibility mode, properties unknown.WARNING: ssgLoadTexture: Cannot determine file type for './(null)'GfParmCheckHandle: parameter "Front Wing/angle" out of bounds: min:0 max: 0.20944 val:0.261799 in ("NASCAR RWD" - "drivers/lliaw/tracksdata/car_g-track-3.xml")GfParmCheckHandle: parameter "Rear Right Suspension/packers" out of bounds: min:0 max:0.01 val:0.02 in ("Tanhoj" - "drivers/tanhoj/tracksdata/car_g- track-3.xml")GfParmCheckHandle: parameter "Rear Left Suspension/packers" out of bounds: min:0 max:0.01 val:0.02 in ("Tanhoj" - "drivers/tanhoj/tracksdata/car_g-track-3.xml")GfParmCheckHandle: parameter "Front Wing/angle" out of bounds: min:0 max: 0.20944 val:0.523599 in ("Tanhoj" - "drivers/tita/tracksdata/car_g-track-3.xml")/usr/games/torcs: line 52:  9093 Segmentation fault      (core dumped) $LIBDIR/torcs-bin -l $LOCAL_CONF -L $LIBDIR -D $DATADIR $* uname -a: Linux vadi-laptop 2.6.22-14-generic #1 SMP Sun Oct 14 23:05:12 GMT 2007 i686 GNU/Linuxglxinfo -l:vadi@vadi-laptop:~$ glxinfo -lname of display: :0.0display: :0  screen: 0direct rendering: Yes server glx vendor string: SGIserver glx version string: 1.2server glx extensions:    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,     GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_groupclient glx vendor string: SGIclient glx version string: 1.4 client glx extensions:    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,     GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,     GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,     GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmapGLX version: 1.2GLX extensions:    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,     GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group OpenGL vendor string: Tungsten Graphics, Inc.OpenGL renderer string: Mesa DRI Radeon 20061018 AGP 4x x86/MMX/SSE2 TCLOpenGL version string: 1.3 Mesa 7.0.1OpenGL extensions:    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,     GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,     GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,     GL_ARB_vertex_buffer_object, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,     GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,     GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,     GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,     GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram,     GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,     GL_EXT_secondary_color, GL_EXT_separate_specular_color,     GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,     GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,     GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,     GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,     GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,     GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square,     GL_NV_light_max_exponent, GL_NV_texture_rectangle,     GL_NV_texgen_reflection, GL_OES_read_format, GL_SGI_color_matrix,     GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,     GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lodOpenGL limits:    GL_MAX_ATTRIB_STACK_DEPTH = 16    GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16     GL_MAX_CLIP_PLANES = 6    GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4    GL_MAX_ELEMENTS_VERTICES = 910    GL_MAX_ELEMENTS_INDICES = 910    GL_MAX_EVAL_ORDER = 30    GL_MAX_LIGHTS = 8    GL_MAX_LIST_NESTING = 64     GL_MAX_MODELVIEW_STACK_DEPTH = 32    GL_MAX_NAME_STACK_DEPTH = 64    GL_MAX_PIXEL_MAP_TABLE = 256    GL_MAX_PROJECTION_STACK_DEPTH = 32    GL_MAX_TEXTURE_STACK_DEPTH = 10    GL_MAX_TEXTURE_SIZE = 1024     GL_MAX_3D_TEXTURE_SIZE = 128    GL_MAX_VIEWPORT_DIMS = 4096, 4096    GL_ALIASED_LINE_WIDTH_RANGE = 1, 10    GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10    GL_ALIASED_POINT_SIZE_RANGE = 1, 1    GL_SMOOTH_POINT_SIZE_RANGE = 1, 1     GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 512    GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0    GL_MAX_TEXTURE_UNITS_ARB = 3    GL_MAX_TEXTURE_LOD_BIAS_EXT = 11    GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16     GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 9, 9   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat---------------------------------------------------------------------- 0x23 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None0x24 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow0x25 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow 0x26 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow0x27 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None0x28 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow 0x29 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow0x2a 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow0x2b 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None 0x2c 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow0x2d 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow0x2e 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow 0x2f 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None0x30 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow0x31 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow 0x32 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow0x55 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 Nconvadi@vadi-laptop:~$ But I don't have the /var/log/XFree86.0.log file though. I believe that's all, thanks! ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/_______________________________________________ Torcs-users mailing list Torcs-users@xxxxxxxxxxxxxxxxxxxxx https://lists.sourceforge.net/lists/listinfo/torcs-users

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Re: Inferno questions and a track thanks.

Hi Kennet, Kennet Eriksson a écrit : > Hi > If an Inferno car observes a crash in front of it directly at the > start it stops, at least on some tracks, a fair distance from the > crash. On ovals, when it goes at warp speed, it hardly attempts to > brake at all before crashing into a slow moving car. > This gives me the impression that the lookup distance for obstacles > works backwards, that is: the faster the car goes the shorter the > lookup distance gets. > Could someone, perhaps Eric Espié (one of Infernos creators I > believe), confirm or deny this? The collision detection algo of inferno robots is really bad, it works only if cars are going in the same direction :-( > > On g-track-2 Inferno cars can pit without explicite instructions in > the track.xml file. On others it cannot. I probably miss something > elementary here, but could someone explain this phenomenon to me? pit instructions for inferno robots are located in the file drivers\inferno\<index>\tracksdata\<trackname>.xml > > By the way, I love the new tracks. They are very beautiful and fun to > drive. Thank you to the creators. Would a humble request for Laguna > Seca be in order? > > Regards > Kennet > > ------------------------------------------------------------------------ > Går det långsamt? Skaffa dig en snabbare bredbandsuppkoppling. > Sök och jämför hos Yahoo! Shopping. > <http://shopping.yahoo.se/c-100015813-bredband.html?partnerId=96914325> > ------------------------------------------------------------------------ > > Bye, Eric. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/

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Torcs crashed upon loading track.

Hello,My torcs crashes after it loads a track.I'm using the ubuntu package from the repositories for torcs, for 7.10. The console output is the following:vadi@vadi-laptop:~$ torcs -sVisual Properties Report ------------------------Compatibility mode, properties unknown.WARNING: ssgLoadTexture: Cannot determine file type for './(null)'GfParmCheckHandle: parameter "Front Wing/angle" out of bounds: min:0 max: 0.20944 val:0.261799 in ("NASCAR RWD" - "drivers/lliaw/tracksdata/car_g-track-3.xml")GfParmCheckHandle: parameter "Rear Right Suspension/packers" out of bounds: min:0 max:0.01 val:0.02 in ("Tanhoj" - "drivers/tanhoj/tracksdata/car_g- track-3.xml")GfParmCheckHandle: parameter "Rear Left Suspension/packers" out of bounds: min:0 max:0.01 val:0.02 in ("Tanhoj" - "drivers/tanhoj/tracksdata/car_g-track-3.xml")GfParmCheckHandle: parameter "Front Wing/angle" out of bounds: min:0 max: 0.20944 val:0.523599 in ("Tanhoj" - "drivers/tita/tracksdata/car_g-track-3.xml")/usr/games/torcs: line 52:  9093 Segmentation fault      (core dumped) $LIBDIR/torcs-bin -l $LOCAL_CONF -L $LIBDIR -D $DATADIR $* uname -a: Linux vadi-laptop 2.6.22-14-generic #1 SMP Sun Oct 14 23:05:12 GMT 2007 i686 GNU/Linuxglxinfo -l:vadi@vadi-laptop:~$ glxinfo -lname of display: :0.0display: :0  screen: 0direct rendering: Yes server glx vendor string: SGIserver glx version string: 1.2server glx extensions:    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,     GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_groupclient glx vendor string: SGIclient glx version string: 1.4 client glx extensions:    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,     GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,     GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,     GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmapGLX version: 1.2GLX extensions:    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,     GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group OpenGL vendor string: Tungsten Graphics, Inc.OpenGL renderer string: Mesa DRI Radeon 20061018 AGP 4x x86/MMX/SSE2 TCLOpenGL version string: 1.3 Mesa 7.0.1OpenGL extensions:    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,     GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,     GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,     GL_ARB_vertex_buffer_object, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,     GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,     GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,     GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,     GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram,     GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,     GL_EXT_secondary_color, GL_EXT_separate_specular_color,     GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,     GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,     GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,     GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,     GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,     GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square,     GL_NV_light_max_exponent, GL_NV_texture_rectangle,     GL_NV_texgen_reflection, GL_OES_read_format, GL_SGI_color_matrix,     GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,     GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lodOpenGL limits:    GL_MAX_ATTRIB_STACK_DEPTH = 16    GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16     GL_MAX_CLIP_PLANES = 6    GL_MAX_COLOR_MATRIX_STACK_DEPTH = 4    GL_MAX_ELEMENTS_VERTICES = 910    GL_MAX_ELEMENTS_INDICES = 910    GL_MAX_EVAL_ORDER = 30    GL_MAX_LIGHTS = 8    GL_MAX_LIST_NESTING = 64     GL_MAX_MODELVIEW_STACK_DEPTH = 32    GL_MAX_NAME_STACK_DEPTH = 64    GL_MAX_PIXEL_MAP_TABLE = 256    GL_MAX_PROJECTION_STACK_DEPTH = 32    GL_MAX_TEXTURE_STACK_DEPTH = 10    GL_MAX_TEXTURE_SIZE = 1024     GL_MAX_3D_TEXTURE_SIZE = 128    GL_MAX_VIEWPORT_DIMS = 4096, 4096    GL_ALIASED_LINE_WIDTH_RANGE = 1, 10    GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10    GL_ALIASED_POINT_SIZE_RANGE = 1, 1    GL_SMOOTH_POINT_SIZE_RANGE = 1, 1     GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 512    GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0    GL_MAX_TEXTURE_UNITS_ARB = 3    GL_MAX_TEXTURE_LOD_BIAS_EXT = 11    GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16     GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 9, 9   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat---------------------------------------------------------------------- 0x23 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None0x24 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow0x25 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow 0x26 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow0x27 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None0x28 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow 0x29 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow0x2a 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow0x2b 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None 0x2c 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow0x2d 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow0x2e 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow 0x2f 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None0x30 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow0x31 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow 0x32 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow0x55 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 Nconvadi@vadi-laptop:~$ But I don't have the /var/log/XFree86.0.log file though. I believe that's all, thanks! ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/_______________________________________________ Torcs-users mailing list Torcs-users@xxxxxxxxxxxxxxxxxxxxx https://lists.sourceforge.net/lists/listinfo/torcs-users

Next Message by Thread: click to view message preview

Re: Inferno questions and a track thanks.

Hi Kennet, Kennet Eriksson a écrit : > Hi > If an Inferno car observes a crash in front of it directly at the > start it stops, at least on some tracks, a fair distance from the > crash. On ovals, when it goes at warp speed, it hardly attempts to > brake at all before crashing into a slow moving car. > This gives me the impression that the lookup distance for obstacles > works backwards, that is: the faster the car goes the shorter the > lookup distance gets. > Could someone, perhaps Eric Espié (one of Infernos creators I > believe), confirm or deny this? The collision detection algo of inferno robots is really bad, it works only if cars are going in the same direction :-( > > On g-track-2 Inferno cars can pit without explicite instructions in > the track.xml file. On others it cannot. I probably miss something > elementary here, but could someone explain this phenomenon to me? pit instructions for inferno robots are located in the file drivers\inferno\<index>\tracksdata\<trackname>.xml > > By the way, I love the new tracks. They are very beautiful and fun to > drive. Thank you to the creators. Would a humble request for Laguna > Seca be in order? > > Regards > Kennet > > ------------------------------------------------------------------------ > Går det långsamt? Skaffa dig en snabbare bredbandsuppkoppling. > Sök och jämför hos Yahoo! Shopping. > <http://shopping.yahoo.se/c-100015813-bredband.html?partnerId=96914325> > ------------------------------------------------------------------------ > > Bye, Eric. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
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