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[VEHICLE] of the week 669 – Anachronistic Intercontinental Bomber: msg#00006games.rpg.gurps
This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. My site is down for rebuilding, but sooner or later the old stuff should reappear at omeyer.gmxhome.de Onno Meyer, 2007-08-19 Anachronistic Intercontinental Bomber v1.0 (TL6) Copyright 2007 by Onno Meyer In some alternate history stories, one side finds efficient uses for historical technologies. In other novels, genuine time travelers bring modern concepts with them. This intercontinental bomber has the speed and range for premature cold war patrols ... or desperate do-or-die attacks. The heavy bomber has a combat radius of over 2,500 miles at 520 mph top speed or more than 4,500 miles at a more economic 310 mph, with a full load of 32 500-lb. bombs. The defensive armament consists of twin 12.7mm HMGs in a dorsal turret and a tail barbette. The usual crew are a pilot, copilot, engineer, navigator, bombardier, radio operator, and two gunners. In a game, the exceptional range could be the excuse for different missions in each adventure, transporting VIPs to the Crimea or spies to China, hunting ships in the Pacific or bombing bridges in Eastern Europe, even if dedicated squadrons would be more realistic. At routine travel speed, the engines burn 400 gallons of avgas per hour. A full load of fuel and 12.7mm ammunition is $5,005. Subassemblies: Body +5, six retractable Wheels +1, two STOL Wings +3, four Pods +3, full-rotation Turret +1. Powertrain: Four 2,000-kW aerial propellers; four 2,000-kW aerial turbocharged HP gas engines; 5,000-kWs lead-acid batteries. Fuel: 12,000 gallons avgas (fire 14). Occ: 7 RCS, 1 CCS [half in turret]. Armor F RL B T U Body: 3/6 3/6 3/6 3/6 3/6 Wheels: 3/6 3/6 3/6 3/6 3/6 Wings: 3/6 3/6 3/6 3/6 3/6 Pods: 3/6 3/6 3/6 3/6 3/6 Turrets: 3/6 3/6 3/6 3/6 3/6 Weaponry Two 12.7mm HMGs [Bod:B] (320 rounds each) +0.* Two 12.7mm HMGs [Tur1:F] (320 rounds each) +0.* * Linked in pairs. Equipment Body: Casemate mounts for two 12.7mm HMGs; 16,000-lb. weapon bay; two long-range radios; intercom; 10-mile radar, surface search, no targeting; set of navigation instruments; set of precision navigation instruments; IFF; autopilot; improved bombsight; advanced radar detector; sensitive radio direction finder; 8-man environmental controls. Pods: Fire extinguisher systems. Turret: Universal mounts for two 12.7mm HMGs. Statistics Size: 100'x150'x30' Payload: 48 tons Lwt.: 80 tons Volume: 4,100 cf Maint.: 9 man-hrs. Price: $3,761,688.1 HT: 8. HP: 2,250 Body, 88 each Wheel, 900 each Wing, 225 each Pod, 75 Turret gSpeed: 150 gAccel: 10 gDecel: 10 gMR: 0.5 gSR: 3 Ground Pressure Extremely High. No Off-Road Speed. aSpeed: 520 aAccel: 3 aDecel: 6 aMR: 2 aSR: 3 Stall Speed 140. Ceiling 8,000 yards. Design Notes Body is 3,000 cf, with very good streamlining. Wheels are 150 cf, retract into wings and body. Wings are 300 cf. Pods are 120 cf each. Turret is 20 cf. Structure is medium and expensive. Armor is expensive metal. Sealed. Light, self-sealing tanks. Mechanical controls with duplicate maneuver controls. 131.555 cf empty space in body, 15.625 cf empty space in each pod and 2.605 cf empty space in each turret. 640 rounds of 12.7mm AP in the turret and 640 rounds in the body. Empty weight is 64,000 lbs. The vehicle uses the design rules from GURPS Vehicles [2nd edition, 3rd printing, Dec 2004 errata], WWII (only the aerial engine and cruise speed/fuel consumption rules, not the entire modular system), VXii (the armor volume, stall speed and ceiling rules), and the text format from Vehicles Lite. Next Week: An anachronistic helicopter. |
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