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games.freeciv.cvs (thread)
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raffaelo: - fix change research/goal/steal tech dlg'...
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freeciv
glip: Provide a stub for future handling of helicopt...
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freeciv
glip: A bugfix for PF handling of dangerous routes. ...
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freeciv
glip: Make map_get_known2 respect shared vision. Fi...
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freeciv
glip: Reorder some of the arithmetic in city_corrupt...
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freeciv
vas: Tweaked diplomatic meeting dialog.
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freeciv
vas: Backport.
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freeciv
raffaelo: - draw exit button fix in 24/32 bpp modes....
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freeciv
jdorje: When calculating the focus unit's chance to ...
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freeciv
raffaelo: - draw map fix. - new sellect nation dlg. ...
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freeciv
glip: Call adjust_terrain_params only once, just pri...
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freeciv
jdorje: Pop up a unit selection dialog for any unit ...
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freeciv
jdorje: Change get_defender so that it does not chec...
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freeciv
glip: Cleanup of handle_unit_move_request. Now we t...
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freeciv
per: Actually honour the 'required' parameter to loo...
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freeciv
per: Make fstk work with subs. Previously fstk would...
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freeciv
per: Change the carefully crafted sed magic in autog...
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freeciv
per: Ensure that USER_DB_LIB automake variable is al...
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freeciv
per: This removes an unnecessary F_GAMELOSS unit saf...
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freeciv
per: Fix potential future bug where the non-feasabil...
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freeciv
per: Update Christian Knoke's email address
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freeciv
glip: AI diplomacy: When we agree on an alliance wit...
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freeciv
glip: Fix of helicopter goto related crash #1. Repo...
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freeciv
per: Fix failure to resolve stacks when breaking all...
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freeciv
siruohom: Bringing up-to-date and fixing a few typos.
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freeciv
berthe: few corrections on yesterday's update
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freeciv
kauf: Remove /take code obsoleted by the allowtake o...
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freeciv
per: - if (game.version >= 10300) { - pcity-...
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freeciv
per: Remove shared vision before showing entire map ...
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freeciv
per: Change diplomacy helptext to reflect the fact t...
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freeciv
per: Fix helptext for Communism martial law in civ1 ...
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freeciv
per: Fix helptext for Communism martial law in civ1 ...
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freeciv
per: Remove some dead code. Was PR#5115.
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freeciv
per: Add comments to pplayer->is_dying and pplayer->...
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freeciv
berthe: one \n missing
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freeciv
per: Remove cause of "Tile at X marked as unavailabl...
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freeciv
berthe: po update : ai diplomacy, help take/observe
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freeciv
glip: Make sure the client goto recognizes diplomats...
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freeciv
glip: AI units on rampage now * instead of looking o...
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freeciv
jdorje: Add missing #include.
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freeciv
per: Set some extra variables in the new virtual uni...
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freeciv
per: Backport helptext fix for civ1 and default 'Com...
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freeciv
per: Make AI dialog strings translatable. Patch by P...
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freeciv
per: Fix helptext for civ1 and default 'Communism' g...
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freeciv
per: Remove redundant space in string. Patch by Erik...
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freeciv
jdorje: Correctly delete a unit from the client when...
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freeciv
jdorje: Fix some memory leaks when loading and unloa...
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freeciv
raffaelo: - double click on work target change produ...
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freeciv
pjkersten: Added ai/advdiplomacy.c to translateable ...
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freeciv
pjkersten: Added missing ai diplomacy strings
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freeciv
jdorje: Don't add an empty goto "part" if the user s...
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freeciv
jdorje: When the drawing code assembles a sprite lis...
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freeciv
sigra: update
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freeciv
sigra: update
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freeciv
glip: Fix AI transporting allies, issued as 4660. T...
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freeciv
glip: Make sure client goto doesn't think IgTer unit...
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freeciv
glip: Fix phantom units bug. Make sure client delet...
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freeciv
glip: Move some asserts around in client goto code, ...
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freeciv
jdorje: Fix the path-finding usage of the return-to-...
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freeciv
jdorje: Make the pplayer->research.inventions[tech]....
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freeciv
jdorje: Remove spurious #include. See PR#4814.
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freeciv
jdorje: Add a macro ADD_SPRITE_SIMPLE that is used t...
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freeciv
jdorje: Fix some assertion code to avoid compiler wa...
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freeciv
jdorje: Don't send out player information when a pla...
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freeciv
kauf: replace the allowconnect option with an allowt...
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freeciv
kauf: Create the files effects.c and effects.h and m...
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freeciv
per: Forward port some style fixes for patch readabi...
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freeciv
per: Ensure sanity of unit list iterator also when d...
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freeciv
glip: Add shuffled_players_iterate() macro. Patch b...
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freeciv
jdorje: Refresh city information after loading all c...
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freeciv
per: AI Diplomacy. You can now do diplomacy with AI ...
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freeciv
per: More robust code to reduce cities when they fai...
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freeciv
per: Ensure that you do not lose embassies to team m...
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freeciv
per: Add assertion check to bitvectors when in debug...
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freeciv
jdorje: Use absolute paths to source directories in ...
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freeciv
pjkersten: Updated nl.po: spelling fixes
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freeciv
kauf: remove useless include
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freeciv
jdorje: Add a new specvec function <foo>_vector_copy...
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freeciv
raffaelo: - clean in SDL_String16 code (large cleanu...
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freeciv
jdorje: Avoid type-casting pointer variables to vari...
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freeciv
jdorje: Have city_reduce_size() return a boolean val...
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freeciv
jdorje: Save dumb city "happy" and "unhappy" fields....
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freeciv
jdorje: Change some variables (solid_bg and fog) fro...
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freeciv
raffaelo: - build fix. - nuke animation support (DEL...
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freeciv
jdorje: Some cleanups to the XAW drawing code: - U...
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freeciv
jdorje: Add a new function city_buy_production, to d...
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freeciv
jdorje: - Rename city_pos_to_canvas_pos as city_to_c...
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freeciv
jdorje: Avoid using a gettext meta-character in a ru...
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freeciv
jdorje: Don't translate the empty string. Reported ...
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freeciv
chris: partial update
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freeciv
jdorje: When saving a city's worklist, fill in unuse...
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freeciv
jdorje: Add a new client function city_set_worklist....
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freeciv
per: Add new flags to units ruleset: - "GameLoss", ...
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freeciv
per: Fix small bug in recent commit. See PR#4746. Bo...
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freeciv
per: Introduce the new server commands /observe and ...
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
jdorje: Add a new client function city_rename. This...
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freeciv
jdorje: Fix several allied-allied-war buglets: - A...
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freeciv
jdorje: Track "happy" and "unhappy" status of cities...
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freeciv
glip: Rename map_get_known -> map_is_known map_get...
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freeciv
glip: Make sure that autoattack does not (1) peek un...
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freeciv
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