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games.freeciv.cvs (thread)
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jdorje: Avoid a math error and failed assertion when...
,
freeciv
per: Fix various compile warnings. Patch by Jason S...
,
freeciv
ornil: Updated ru.po. Has almost all translations (e...
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freeciv
jdorje: Remove a spurious semicolon from a macro, th...
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freeciv
kauf: don't free the cma presets on disconnect. This...
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freeciv
tg: Update. Translation state: 2752 translated, 2 fu...
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freeciv
kauf: reinitialize the forests variable, so generati...
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freeciv
per: Fix bug in CMA where variables were not properl...
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freeciv
per: Forgot one file from previous commit.
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freeciv
per: Add the "aigamelog" patch to cvs. This is alrea...
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freeciv
per: Cleanup of enemies_at(), which had the very dub...
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freeciv
per: Make the new AI logging macros into proper func...
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freeciv
kauf: reinitialize cma caches to NULL after free() s...
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freeciv
glip: Remove an unused variable. Patch by Jason Do...
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freeciv
kauf: revamp choose nation dialog: add flags to make...
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freeciv
kauf: Cleanup some memory handling routines. add cma...
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freeciv
jdorje: Avoid a number of compiler errors when compi...
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freeciv
jdorje: Avoid a segfault when the user tries to "pop...
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freeciv
per: Code cleanup. Ignore unused return values, bool...
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freeciv
per: Update CodingStyle to current best practice. P...
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freeciv
andi: The message options dialog fits now on 1024x76...
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freeciv
jdorje: Add translation qualifiers for many of the t...
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freeciv
per: Fix the recently added limit to settler placeme...
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freeciv
egbert: INSTALL.de updated by Jens Georg <mail@xxxxxxxx
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freeciv
per: Stop units with zero attack strength from attac...
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freeciv
per: Change the way specialists are taken from citiz...
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freeciv
per: Fix style issues and add some comments to city_...
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freeciv
per: Remove broken and braindead default danger code...
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freeciv
per: Fix the calculation of Courthouse benefit. Used...
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freeciv
per: Fix bug in attack code which would make units f...
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freeciv
per: Fix bugs in partially invisible unit code. Pat...
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freeciv
per: Change default techlevel from 3 to 0. This is t...
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freeciv
per: Stop the AI from building cities in places wher...
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freeciv
per: Fix that freezes AI transports because they att...
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freeciv
per: Fix bug that prevented units from being landed ...
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freeciv
per: Fix log message
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freeciv
per: Remove bug in spend gold function that stopped ...
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freeciv
per: Remove long dead building evaluation AI code in...
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freeciv
jdorje: Use the PL_() macro several times in two pla...
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freeciv
jdorje: Rename set_put_conv_callback() and set_iget_...
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freeciv
matusik: pl.po update
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freeciv
rfalke: Add the check_city function. In addition to ...
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freeciv
rfalke: Change the type of the argument of client_re...
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freeciv
rfalke: Change the type of the parameter of the unit...
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freeciv
rfalke: Change the way the trade is distributed amon...
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
per: Add new network layer called "dataio" to provid...
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freeciv
per: Correct misleading comment in default units.rul...
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freeciv
per: Allow other players to spy on your server comma...
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freeciv
tg: update
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freeciv
andi: corrected os reporting on win9X, winme and win...
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freeciv
andi: dont't use fopen() in datafilename() to check ...
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freeciv
rfalke: Change "assert(pointer)" to "assert(pointer ...
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freeciv
rfalke: Change "assert(pointer)" to "assert(pointer ...
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freeciv
miguell: Updated Spanish translation.
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freeciv
rfalke: Wrap the data which is send if a game starts...
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freeciv
andi: Players weren't able to give money away (in th...
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freeciv
pjkersten: Updated nl.po; plenty of spelling fixes. ...
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freeciv
rfalke: Add two new packets PACKET_FREEZE_HINT and P...
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freeciv
rfalke: Remove the artificial limit of 200 selected ...
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freeciv
rfalke: Convert DIR_CW and DIR_CCW from macros to fu...
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freeciv
akel: *** empty log message ***
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freeciv
rfalke: Fix a segfault when a client which doesn't s...
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freeciv
rfalke: Increase the maximal size of an attribute bl...
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freeciv
rfalke: Double the maximal size of a city from 50 to...
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freeciv
rfalke: Remove an assert which depends on MAX_CITY_S...
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freeciv
rfalke: Add a French translation of the README.cma f...
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freeciv
rfalke: Replace "(x1 == x2 && y1 == y2)" with "same_...
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freeciv
rfalke: Replace "(x1 == x2 && y1 == y2)" with "same_...
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freeciv
siruohom: An update to be less buggy and more compli...
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freeciv
per: Cosmetic cleanup of process_attacker_want() Li...
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freeciv
per: File diff missing in previous commit.
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freeciv
per: Cleanup of ai_eval_buildings(). Also reduced so...
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freeciv
per: This is a cleanup of assess_danger() - Conditi...
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freeciv
per: AI military cleanup, in particular ai_military_...
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freeciv
per: Fix bug in air goto. Solution by Gregory Berko...
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freeciv
andreasr: no.po updated
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freeciv
andreasr: no.po updated
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freeciv
andreasr: no.po updated
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freeciv
andreasr: no.po updated
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freeciv
per: Fix insidious bug in trireme upgrade special code.
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freeciv
per: Fix yet another bug in autoexplore code introdu...
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freeciv
per: Initialize uninitialized variables and declare ...
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
per: Fix bug in recently committed AI patch that mad...
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freeciv
per: Added fuzzy attribute to an entry in this trans...
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freeciv
per: Fix small i18n bug. Patch by Mateusz Stefek <m...
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freeciv
per: Fix bug in autoattack code. Also set LOG_BUY to...
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freeciv
asf: *** empty log message ***
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freeciv
sigra: update
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freeciv
sigra: update
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freeciv
sigra: update
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freeciv
kauf: Make certain the connections are associated wi...
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freeciv
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