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games.freeciv.cvs (thread)
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kauf: added *.sav.gz to diff_ignore
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freeciv
kauf: Darwin's Voyage now pays attention to game.fre...
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freeciv
kauf: Darwin's Voyage now upgrades techs for free.
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freeciv
kauf: update rulesets to reflect the new "rulesetdir...
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freeciv
kauf: add a call to kill_desire and comments in find...
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freeciv
kauf: add documentation to units.ruleset Patch by P...
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freeciv
kauf: remove cruft and add comment headers to ai fun...
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freeciv
kauf: cleanup unit_move_turns() behavior is unchang...
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freeciv
kauf: cleanup unit_move_rate() behavior is unchange...
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freeciv
kauf: fix serious oversight that causes AI to not bu...
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freeciv
vas: Sync up with GTK+ client.
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freeciv
vas: Changed client_string to "gui-gtk-2.0".
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freeciv
vas: Changed menus of city report dialog. They shoul...
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freeciv
kauf: And debugging to the gtk client so the popup d...
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freeciv
kauf: remove .cvsignore
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freeciv
astuckey: Update to move CVS deps from client/agents...
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freeciv
vas: Modified configure.in to support the GTK+ 2.0 c...
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freeciv
vas: Removed generated Makefile.
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freeciv
kauf: rework change menu so that units/improvements/...
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freeciv
tinnie rochell
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Crystal Tatum
rfalke: The results of the is_ai_simple_military fun...
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freeciv
rfalke: Update all cities if the player got a tech w...
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freeciv
rfalke: Change the way allocation nations are transm...
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freeciv
rfalke: The field attribute_block wasn't initialized...
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freeciv
rfalke: Run autoconf.
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freeciv
rfalke: Remove data/classic/Makefile
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freeciv
kauf: ran automake
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freeciv
kauf: remove data/classic
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freeciv
kauf: merge ruleset loading options into a single co...
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freeciv
vas: Fixed bug when using the select menu when there...
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freeciv
rfalke: Fix a stupid mistake where a "1" was replace...
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freeciv
rfalke: Change the way updates of the map canvas are...
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freeciv
kauf: separate the F_CARAVAN flag into two separate ...
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freeciv
rfalke: Cleanup of hug_get_tech: - include the name...
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freeciv
rfalke: Run automake and autoconf.
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freeciv
rfalke: Move code which is shared by all economy_rep...
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freeciv
rfalke: Bool cleanup of client/: replace int and gbo...
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freeciv
rfalke: Remove unused variable force_full_repaint.
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freeciv
rfalke: Remove unused variable did_advance_tech_this...
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freeciv
rfalke: Replace floating point multiplications of 1....
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freeciv
rfalke: Replace 0 with S_NO_SPECIAL. Replace int wit...
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freeciv
andi: bool cleanup
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freeciv
andi: bool cleanup
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freeciv
andi: bool cleanup, change some char * to const char *
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freeciv
vas: Changed look of menus in city report dialog.
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freeciv
vas: Minor tweak to dialog.
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freeciv
rfalke: Cleanup of stdinhand.c: - add a type (enum ...
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freeciv
rfalke: Cleanup of stdinhand.c: - add a type (enum ...
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freeciv
rfalke: Change type of game.scorelog from int to bool.
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freeciv
vasc: Restyled science dialog. Tweaked several dialogs.
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freeciv
vasc: Ported CMA select code.
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freeciv
vasc: Ported selection of cities in the same continent.
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freeciv
vasc: Sync up with GTK+ client.
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freeciv
vasc: Optimized first popup of the city report dialog.
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freeciv
rfalke: Move code which formats possible building ta...
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freeciv
rfalke: Move code which calculates the turns which a...
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freeciv
kauf: fix BOOL <-> INT mismatch thinko
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freeciv
andi: changed some dialogs so that they use groupboxes
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freeciv
andi: bool cleanup, changed button size
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freeciv
rfalke: Split field p_value of client_option into p_...
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freeciv
rfalke: Cleanup of the defence power calculation: -...
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freeciv
rfalke: Rename new to new_value since new is a keywo...
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freeciv
rfalke: Use map_set_special and map_clear_special in...
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freeciv
rfalke: Sync the definition and declaration of funct...
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freeciv
vasc: * Added new city report dialog. * Made connect...
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freeciv
kauf: fix bug so now attack rating takes into accoun...
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freeciv
vasc: Added GTK+ 2.0 client resource file.
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freeciv
vasc: Added initial GTK+ 2.0 port code. All C++ comm...
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freeciv
vasc: also copy .cvsignore from gui-gtk/.
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freeciv
vasc: copied gui-gtk/ directory to gui-gtk-2.0/ dire...
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freeciv
vasc: Directory /home/freeciv/CVS/freeciv/client/gui...
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freeciv
andi: Fixed some focussing problems and enables the ...
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freeciv
andi: makes the citizen row look nicer
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freeciv
andi: Bugfix: set the report_dialog pointer to NULL ...
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freeciv
kauf: remove unused variables (which were superceded...
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freeciv
andi: Win32: Extended the connect dialog.
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freeciv
rfalke: To make the server more robust replace asser...
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freeciv
rfalke: Add built_impr_iterate macro to iterate over...
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freeciv
andi: Extended the handling of mouse clicks in the m...
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freeciv
rfalke: Replace "1" with "I_ACTIVE". Replace "if(pci...
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freeciv
rfalke: Correct the position of the agents_game_join...
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freeciv
rfalke: Add an operand like "!= 0" or "> 0" to compa...
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freeciv
rfalke: Change type of game.score from int to bool.
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freeciv
rfalke: Remove useless assert.
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freeciv
rfalke: Change code so that ai_calc_* functions get ...
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freeciv
rfalke: Avoid the superfluous re-calculations of cer...
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freeciv
rfalke: Change type of field structure in struct pla...
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freeciv
andi: fixed some warnings
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freeciv
andi: Added a missing brace
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freeciv
kauf: Extend and generalize events in preparation fo...
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freeciv
rfalke: Replace game.num_impr_types for-loops with i...
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freeciv
rfalke: Replace game.num_unit_types for-loops with u...
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freeciv
rfalke: Replace game.num_unit_types for-loops with u...
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freeciv
kauf: move a really_generate_warmap in ai_manage_exp...
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freeciv
kauf: replace game.num_impr_types for-loops with imp...
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freeciv
rfalke: Cache the result of num_known_tech_with_flag...
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freeciv
rfalke: Avoid a call to tech_exists. The change is p...
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freeciv
rfalke: Inline worst_elvis_tile. Remove the second c...
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freeciv
rfalke: Use IS_BORDER_MAP_POS in road_bonus to avoid...
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freeciv
rfalke: Run common/create_lsend.pl.
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freeciv
rfalke: Make the ignoring of return values explicit ...
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freeciv
rfalke: Change send_packet_attribute_chunk to return...
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freeciv
rfalke: Change return type of transfer_city, advisor...
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freeciv
rfalke: Change code so that add_adjust_workers handl...
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freeciv
rfalke: Bool cleanup: mostly add an operand like "!=...
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freeciv
rfalke: Replace int with enum packet_type.
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freeciv
rfalke: Replace int with size_t to describe the type...
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freeciv
andi: Added a missing include
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freeciv
andi: added a missing include
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freeciv
andi: added a missing include
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freeciv
rfalke: Rename id_to_info_row to get_city_dialog_pro...
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freeciv
rfalke: Increase MAX_COMBINATIONS. Change code to re...
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: updated nl.po
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freeciv
sebauer: Happiness Display for the MUI client added
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freeciv
sebauer: Added DisposeAllChilds() function
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freeciv
rfalke: Add missing initialization of did_sell. Rep...
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freeciv
vasc: Removed useless include directive.
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freeciv
sebauer: Replaced two calls to snprintf with calls t...
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freeciv
egbert: de.po updated First plural forms included. (...
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freeciv
rfalke: Replace atoi with sscanf for better error ch...
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freeciv
rfalke: Replace empty statements i.e. ";" with an em...
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freeciv
rfalke: Cleanup of report.c. This includes removal o...
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freeciv
rfalke: Remove unused functions city_get_buildings, ...
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freeciv
rfalke: Cleanup of cr_entry_building: test for capit...
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freeciv
kauf: fix a NULL pointer dereference introduced in 1...
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
rfalke: Replace 10 with POWER_FACTOR. Replace 30 wit...
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freeciv
rfalke: Unify the generation of the description of t...
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freeciv
rfalke: Move common formula which calculates the des...
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freeciv
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