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games.freeciv.cvs (thread)
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rfalke: Allow the sending of chatline packet at all ...
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freeciv
rfalke: Fix code which produces non-normal coordinat...
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freeciv
rfalke: Extract and remove duplicated code in the ma...
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freeciv
rfalke: Cleanup: wrap global variables into a struct...
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freeciv
rfalke: Introduce regular map positions. Every map p...
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freeciv
rfalke: Add a check for a non-existing flag. Dependi...
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freeciv
asf: remplacement de / par | dans le menu ordres, li...
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freeciv
sigra: Update. Correction from Mattias Andersson <ta...
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freeciv
andi: gui-win32: Have only one unit selection dialog...
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freeciv
asf: *** empty log message ***
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freeciv
andi: Fixed some problems with homogeneous hboxes a...
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freeciv
andi: gui-win32: Make the non-isometric mode work ag...
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freeciv
rfalke: Add new function map_num_tiles which yields ...
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freeciv
rfalke: Add a new macro CHECK_MAP_POS which helps to...
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freeciv
rfalke: Add a new macro CHECK_MAP_POS which helps to...
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freeciv
rfalke: Add an indicator in the GTK city dialog for ...
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freeciv
sigra: Fix typo reported by Mattias Andersson <tamas...
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freeciv
andi: gui-win32: Draw the tiles in the right order, ...
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freeciv
andi: Link against -lm only if needed to avoid troub...
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freeciv
andi: gui-win32: Added smooth movement and hitpoint ...
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freeciv
pjkersten: Updated nl.po. Fixed stupid spelling error.
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freeciv
gs234: * ai/aiunit.c (city_reinforcements_cost_and_v...
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freeciv
gs234: * client/gui/gui/gtk/citydlg.c (city_dialog_u...
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freeciv
rfalke: Replace unsigend with unsigned to make it co...
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freeciv
gs234: * server/savegame.c (player_load): Fix warnin...
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freeciv
egbert: updated
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freeciv
egbert: updated
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freeciv
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