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games.freeciv.cvs (thread)
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thue: Replace assert check on unit activity with an ...
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freeciv
thue: Split the game loop out into a seperate function.
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freeciv
thue: Two LOG_NORMAL->LOG_DEBUG in start position ge...
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freeciv
thue: Comments.
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freeciv
thue: Rename global variable from "name" to player_n...
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freeciv
thue: When removing tiny islands, remember to set th...
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freeciv
thue: The timeout label now displays max 7 chars to ...
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freeciv
thue: Fix syntax error.
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freeciv
thue: Cosmetic shuffle of a little code.
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freeciv
vasc: Added progress bar to science report.
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freeciv
vasc: Added player notification upon server exit cau...
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freeciv
vasc: The server now exits upon closing stdin instea...
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freeciv
vasc: Fixed bug of insensitivity after changing gove...
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freeciv
vasc: Fixed main map not being properly resized bug....
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freeciv
vasc: Fixed bug i introduced on my last commit. Too...
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freeciv
vasc: Make only the top of the pane insensitive inst...
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freeciv
thue: Fix a case of misplaced workers when you build...
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freeciv
thue: Fix a sanity check.
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freeciv
thue: Fix assertion failure when canceling an airpla...
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freeciv
thue: Move "players" and "messages" reports to "repo...
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freeciv
thue: When a player tries to attack another player, ...
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freeciv
thue: Fix bug in map_adjust_x(). Patch by Lino Mast...
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freeciv
thue: _(?...) should have been Q_(?...) Patch by Li...
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freeciv
thue: Make HiRes tileset work with civ1 rulesets: -D...
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freeciv
thue: Fix a goto bug.
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freeciv
thue: Fix a bug with shared vision and disabling/ena...
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freeciv
thue: Revert recent commit that caused infinite loop...
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freeciv
thue: There are various issues when editing global w...
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freeciv
thue: Handle pending seen points when an player givi...
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freeciv
thue: Make city worker checks on loading a savegame ...
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freeciv
thue: Save and load known bits for players 16-31. (a...
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freeciv
thue: A fix for the researchcost patch.
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freeciv
thue: Rename the internal server variable "game.tech...
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freeciv
thue: Replace some asserts with error messages to av...
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freeciv
thue: Upgrade to readline 4.2. Readline 4.2 is now t...
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freeciv
thue: Last files of readline update. Readline >= 4.2...
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freeciv
thue: Close all diplomatic meetings(dialogs) of dyin...
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freeciv
thue: Some corrections when loading savegames so old...
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freeciv
thue: The previous commit was not quite complete and...
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freeciv
thue: Fix an assert failure in new worker managnemen...
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
astuckey: Updating Hungarian translation. Patch sub...
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freeciv
thue: If paradropping into unknown terrain and there...
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freeciv
thue: Don't bug if max sci/tax/lux rate is 40%. Bug...
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freeciv
thue: Put in a send_city_info(NULL, pcity) that had ...
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freeciv
thue: Only send packet_remove_unit to players who ca...
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freeciv
thue: Map generator: Deserts should exist primarily ...
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freeciv
thue: Change map_adjust_x() so it can adjust x value...
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freeciv
thue: Change the way the city map (the tiles the cit...
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freeciv
thue: Fix LOG_FATAL message. Patch by Chris Snow <c...
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freeciv
thue: Readline section added.
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freeciv
thue: Go through the rest of update_city_activity() ...
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freeciv
thue: Increase the spacing between supported/present...
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freeciv
thue: Update configure for sanity checking commit.
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freeciv
thue: Fix a bug in the sanitychecking.
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freeciv
thue: Add automated sanity checking in the server, c...
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freeciv
thue: add "*.swp" and "tags" to diff_ignore.
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freeciv
thue: Smarter carriers: Refuel air units just about ...
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freeciv
thue: Add a check for dest tile coordinates in move_...
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freeciv
thue: Jeriho -> Jericho Reported by Mark Saward <ma...
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freeciv
nb: The formula ((myrand(100) <= trireme_loss_pct(p...
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freeciv
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