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games.freeciv.cvs (thread)
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thue: Don't accept most packets before the game has ...
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freeciv
thue: Don't announce various governments with no pre...
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freeciv
egbert: New HOWTOPLAY.de Translated by Frank Osterfe...
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freeciv
sebauer: MUI client: Doubleclick on an messagewindow...
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freeciv
thue: Add a space to a linebroken LOG_ERROR message.
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freeciv
thue: A bit more checking when accepting players. In...
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freeciv
thue: If no argument is given to server save command...
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freeciv
thue: Small fixes to key shortcut helptexts. Patch ...
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freeciv
thue: Cities can now have 0 trade (used to have a lo...
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freeciv
pjkersten: Cleaned up nl.po, spelling corrections, r...
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freeciv
sebauer: MUI client: Fixed the bug in get_map_xy() a...
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freeciv
thue: Revert fix for goto bug and implement a better...
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freeciv
thue: Fix case where the client would try to draw a ...
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freeciv
vasc: Renamed --Reboot to --quitidle for more clarit...
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freeciv
sebauer: MUI client: The units below the active unit...
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freeciv
sebauer: MUI client: Isometric tiles are now dithered.
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freeciv
vasc: Added --Reboot command line option. It makes ...
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freeciv
vasc: Added code to automagically set the default si...
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freeciv
sebauer: MUI client: Implemented COT_INT option type.
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freeciv
sebauer: MUI client: Reimplemented the optimized scr...
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freeciv
sebauer: MUI client: Added client goto support for t...
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freeciv
sebauer: MUI client: Less brutal colors for the tech...
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freeciv
sebauer: MUI client: Reimplemented the client goto f...
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freeciv
sebauer: MUI Client: Added the new view menu entries...
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freeciv
sebauer: Amiga Version: Made again compilable and im...
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freeciv
thue: save/load the map.fixed_start_positions variab...
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freeciv
thue: Fix a crash when loading old savegames. Fix b...
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freeciv
thue: Remove a stale comment.
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freeciv
thue: Make lots of stuff static, as it should be.
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freeciv
thue: Make lots of functions and variables static.
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freeciv
thue: Update the placing of partisans. Partisans are...
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freeciv
thue: The calculation of the empire size penalty was...
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freeciv
thue: Disallow pillaging road or railroad in a city....
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freeciv
thue: Accept pong packets from dead players.
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freeciv
thue: Clean up some code a little by using macros.
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freeciv
vasc: Added ping packet patch. This means that clie...
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freeciv
thue: Shields added to production when adding via a ...
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freeciv
vasc: This patch replaces the has_capability() and h...
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freeciv
thue: Add fields to city for shields added from disb...
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freeciv
thue: Remove stale comment.
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freeciv
jjm: Modify the city info packet to include the full...
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freeciv
thue: Fix an infinite loop in the land<->ocean trans...
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freeciv
toner supplies
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toner4
thue: Minor cleanup: move autocreation of road when ...
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freeciv
vasc: Ran autoconf to update configure.
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freeciv
vasc: Adds support for compiling civserver on Win32 ...
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freeciv
thue: Goto bug: going from ship onto land the goto a...
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freeciv
thue: -With this patch sea units are moved out of th...
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freeciv
thue: Remove unneccesary extern declaration of "city...
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freeciv
thue: Set "unhappysize" and "cityfactor" in packet_g...
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freeciv
thue: Remove a double include, a double declaration ...
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freeciv
thue: code cleanup: client/gui-gtk/citydlg.c -- add ...
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freeciv
jjm: Minor clean-up of controls help text.
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freeciv
jjm: Added missing #include required by recent cityt...
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freeciv
thue: Move functions from cityhand.c to citytools.c,...
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freeciv
thue: Fix bad iteration over game.government_count (...
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freeciv
thue: Use the SINGLE_MOVE constant in unit_move_rate...
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freeciv
thue: Add a number of basic sanity checks to various...
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freeciv
thue: Don't try to look up sprite of unspecified ter...
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freeciv
thue: Oil towers were not shown in overhead view. B...
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freeciv
vasc: Now overhead_view_supported() should return 1 ...
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freeciv
vasc: Updated stub client.
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
pjkersten: Updated nl.po
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freeciv
egbert: de.po updated
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freeciv
egbert: de.po updated
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freeciv
egbert: INSTALL.de updated Patch submitted by Jens G...
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freeciv
astuckey: Committing changes to keyboard equivalents...
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freeciv
thue: Layer view; you can choose not to display some...
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freeciv
Re: thue: Layer view; you can choose not to display some...
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Erik Sigra
thue: Make Leonardo's Workshop choose a random unit ...
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freeciv
Re: thue: Make Leonardo's Workshop choose a random unit ...
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Reinier Post
thue: Only allow upgrading units in cities owned by ...
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freeciv
thue: The "new government" -message was shown only i...
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freeciv
thue: Update homecity (unhappiness) when a unit leav...
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freeciv
Re: [Freeciv-Dev] Patches (PR#685)
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Joona Kiiski
thue: Enable page_up, page_down, home and end for di...
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freeciv
thue: Somehow I had messed up the solid background b...
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freeciv
thue: Update config files to remove isometric view c...
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freeciv
thue: Make isometric view a run-time option.
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freeciv
thue: Make the number of citizens that can be shown ...
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freeciv
thue: And just remove some debug code from the last ...
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freeciv
thue: Make unit support show in the isometric city w...
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freeciv
thue: Send info about wonder soon build to all playe...
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freeciv
thue: Don't report "wonder soon build" if the wonder...
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freeciv
thue: Fix bug where incomplete player information wa...
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freeciv
thue: Sometimes the goto line was overwritten when t...
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freeciv
thue: Make the isometric units display right in the ...
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freeciv
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