Subject: Re: emacs sokoban - msg#00004
List: emacs.sources
Steve Youngs <steve@xxxxxxxxxxxxx> wrote:
>
* Sascha Wilde <swilde@xxxxxxxxxxx> writes:
>
>
> I wrote a little sokoban game for GNU Emacs.
>
>
Just out of curiosity, how does it differ/compare to...
>
>
,----
>
| ;;; sokoban.el -- Implementation of Sokoban for Emacs.
[...]
>
| ;; Author: Glynn Clements <glynn.clements@xxxxxxxxxx>
[...]
>
I'm not sure of a URL for it, but it is in the XEmacs package,
>
"games".
To be true: I don't know. :-)
I realized that there were already a sokobal.el, distributed with
XEmacs _after_ I started to write my own one. And hacking elisp is
fun, so I finished my version.
I still haven't had a look at the XEmacs sokoban, simply for the fact,
that I don't use XEmacs and haven't even installed it on any of my
boxes...
If you know the XEmacs sokoban, I would be glad to here your opinion
on how they compare.
cheers
sascha
--
Sascha Wilde
Lisp is the red pill.
-- John Fraser, comp.lang.lisp
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Re: emacs sokoban
* Sascha Wilde <swilde@xxxxxxxxxxx> writes:
> I wrote a little sokoban game for GNU Emacs.
Just out of curiosity, how does it differ/compare to...
,----
| ;;; sokoban.el -- Implementation of Sokoban for Emacs.
|
| ;; Copyright (C) 1998 Free Software Foundation, Inc.
|
| ;; Author: Glynn Clements <glynn.clements@xxxxxxxxxx>
| ;; Version: 1.04
| ;; Created: 1997-09-11
`----
I'm not sure of a URL for it, but it is in the XEmacs package,
"games".
--
|---<Steve Youngs>---------------<GnuPG KeyID: A94B3003>---|
| Te audire no possum. |
| Musa sapientum fixa est in aure. |
|----------------------------------<steve@xxxxxxxxxxxxx>---|
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html-coding.el -- coding system from meta tag
This is a little spot of code for getting the coding system from the
meta tag when visiting a html file.
The emacs cvs head already has this feature, so this code is only for
emacs 21.
I'd be surprised if something like this isn't already in some or most
of the heavy duty html/sgml editing/viewing packages, though I
couldn't find the right bits on cursory inspection. In any case all I
wanted was to see the right chars in a plain old find-file of some
random html.
html-coding.el
Description: application/emacs-lisp
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Previous Message by Thread:
click to view message preview
Re: emacs sokoban
* Sascha Wilde <swilde@xxxxxxxxxxx> writes:
> I wrote a little sokoban game for GNU Emacs.
Just out of curiosity, how does it differ/compare to...
,----
| ;;; sokoban.el -- Implementation of Sokoban for Emacs.
|
| ;; Copyright (C) 1998 Free Software Foundation, Inc.
|
| ;; Author: Glynn Clements <glynn.clements@xxxxxxxxxx>
| ;; Version: 1.04
| ;; Created: 1997-09-11
`----
I'm not sure of a URL for it, but it is in the XEmacs package,
"games".
--
|---<Steve Youngs>---------------<GnuPG KeyID: A94B3003>---|
| Te audire no possum. |
| Musa sapientum fixa est in aure. |
|----------------------------------<steve@xxxxxxxxxxxxx>---|
Next Message by Thread:
click to view message preview
html-coding.el -- coding system from meta tag
This is a little spot of code for getting the coding system from the
meta tag when visiting a html file.
The emacs cvs head already has this feature, so this code is only for
emacs 21.
I'd be surprised if something like this isn't already in some or most
of the heavy duty html/sgml editing/viewing packages, though I
couldn't find the right bits on cursory inspection. In any case all I
wanted was to see the right chars in a plain old find-file of some
random html.
html-coding.el
Description: application/emacs-lisp
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Gnu-emacs-sources mailing list
Gnu-emacs-sources@xxxxxxx
http://lists.gnu.org/mailman/listinfo/gnu-emacs-sources