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Threshold artspace: Perth: UK: Tonne: Sound Toys: March 06: msg#00153culture.internet.spectre
Scottish premiere Sound Toys 2002-5 Tonne aka Paul Farrington part of Players - Horsecross' exclusive year round celebration of artists’ games and toys 1 - 31 March 2006 Threshold artspace Open daily up to 14 hours a day Admission FREE Threshold artspace Perth Concert Hall Horsecross Mill Street Perth PH1 5HZ UK 0044 (0) 845 612 6320 info-S7c3633BGXIyf4/+ecAoqg@xxxxxxxxxxxxxxxx www.horsecross.co.uk ‘One of Perth Concert Hall’s biggest attractions is Threshold artspace – the innovative exhibition [space for digital public art …] which sits in the glass-fronted foyer of the hall’ Auditoria From Wednesday 1 March, Horsecross is delighted to welcome artist Paul Farrington under the guise Tonne to the Threshold artspace at Perth Concert Hall for the Scottish premiere of Sound Toys 2002-5 which will be showing throughout March as part of the Players exhibition. This is the first time Tonne’s innovative audio-visual work has been seen in a public gallery as a mini-retrospective exhibition. Whether you are a budding or accomplished musician you will be able to play with Tonne’s sound toys. Generate your own electronic music using the gamepad while sitting in the sumptuous orange-peel chair and listening to your compositions streaming from the under-floor speakers. Sound Toys is the latest addition to Players – Horsecross' exclusive exhibition of 12 artworks running throughout 2006. As part of Players, the Threshold Stage has been transformed into a digital playground for young and old to engage with some of the best computer games and sound toys around. The exhibition launched in November 05 with the Scottish premiere of four interactive titles initially commissioned by BBC Big Screen by a trio of British and Belgian artists. The four games, one of which was the massive hit Football 2005, provided fun and competitive times over the festive season in the foyer of the concert hall. “Tonne’s sound toys are part of a new art trend called ‘dynamic data visualization’, says Iliyana Nedkova, Horsecross Creative Director of New Media. “This trend has been acclaimed by critics as one of the genuinely new cultural forms enabled by computing. It means that artists can change sounds, numbers, and many other non visual stimuli into a visual form. The iTunes visualizers at www.apple.com/itunes are probably the most popular example.” After graduating from London’s Royal College of Art, Tonne’s artistic practice has focused on the fusion of the sonic and the visual. His first solo album SoundToy also featured in Players and probes the possibilities of screen-based custom-built software. “I invited the experimental musicians Scanner and Hakan Lidbo to use the SoundToy software and record the results,” says Paul. “The original software was developed as research work at the Royal College of Art and coming from a background in design, I wanted to make my own software. With SoundToy, you can create your own mix by accessing the original sounds that were used by the musicians featured on this album.” For Tonne’s Scottish premiere at the Threshold Stage, Iliyana Nedkova has selected another three recent projects which includes Depeche Mode, NoiseToy and Circle Sound. Depeche Mode is a sound toy designed as part of a secret website which was made available to people who bought the box-set release of Depeche Mode remixes. To play this toy you simply click a coloured icon and apply it to the main sequencer and press play, you’ll then hear your very own produced sound. The idea for the Noisetoy came from the record label’s name Mute who originally commissioned Paul “I played around with turning sounds on as opposed to turning sounds off,” says Paul. “I also selected samples from a diverse range of releases on the label.” CircleSound formed part of Simon Fisher Turner’s latest album Lana Lara Lata and allows the listener to manipulate musical extracts from the album. To play this toy, you need to choose a colour block from the middle wheel. Each colour holds a different sound. Then place the sound in any of the empty cells on the other wheels and play around with the speed, direction and volume and save controls. More about Tonne’s Sound Toys • “A sound toy makes electronic music for people who can’t be bothered to do it. [Tonne’s Sound Toys] programme lets you generate appealingly blippy music on your MAC or PC by setting repetitive patterns of samples in motion. …Some would hardly call it music, but it is unequivocally contemporary, as easy to operate as a pinball machine, or a Newton's cradle,” The Guardian • “… one of the finest audio-games currently on the web. The game is deceptively elegant,” Disquiet, USA • NoiseToy can also be played online at www.mute.com/distract/noisetoy/index.html • CircleToy can also be accessed online at www.simonfisherturner.com • Tonne lives and works in Brighton, UK. For more information on Tonne's artistic practice click onto: www.studiotonne.com More about Players • Players is an exclusive Horsecross exhibition curated by Iliyana Nedkova. The exhibition runs throughout 2006 and admission is free. • Players is showing as a large scale wall projection with various degrees of interactivity at the Threshold Stage, one of the locations within the Threshold artspace. • There are 12 works featured in Players and titles change every month. • All the works selected or commissioned as part of Players do not resemble the big budget commercial games of the entertainment industry. Instead they raise questions about the culture and future of gaming. They also use interactivity and even surveillance for fun and civilisation critique. • Players launched in November 05 with the Scottish premiere of four interactive titles initially commissioned by BBC Big Screen by Peter Appleton, Onno Baudouin and Simon Robertshaw. Trigger Happy 1998 by Jon Thomson and Alison Craighead featured throughout February courtesy of the Arts Council Collection -.the largest loan collection of modern and contemporary British art in the world. Trigger Happy is a clever and engaging take on popular game Space Invaders, ‘An ungodly alliance of arcade game firepower and literary theory’ J.J.King • Showing next as part of Players are all world or Scottish premieres including First Person by Beverley Hood (throughout April) ; spring_alpha: audiography by Simon Yuill (May); Do You Know Your Europe? by Mare Tralla (July); reproduced by Sam Hill (August); September 12 by Gonzalo Frasca (September); Influx by Joanna Kane (October) • Horsecross has worked in partnership with Gillies home furnishings who provided the Danish designer Stokke’s Orange Peel chair, which is central to the Players experience. More about Threshold artspace • ‘One of Perth Concert Hall’s biggest attractions is Threshold artspace – the innovative exhibition [space …] which sits in the glass-fronted foyer of the hall’ Auditoria October 2005 • Threshold artspace is Scotland’s first and only dedicated exhibition space for digital public art which launched in September along with the opening of Scotland’s new concert hall. • The half a million pounds project makes Perth Concert Hall a centre of excellence for digital arts, on a par with only a few other venues in Europe. Threshold gives an entirely new meaning to concert, theatre, cinema and art-gallery-going, as well as to your dining experience. • Over 20 new Horsecross commissions by artists from 11 different countries have been premiered at Threshold artspace since September 2005. New shows are continuously produced and exhibited as part of the evolving Threshold collection of artists’ films, video, digital photography, visual poetry, interactive titles, sound toys, Internet art and computer games. • The Threshold artspace features 9 locations available for artists’ interventions including an interactive entrance box; a ‘canvas’ of 22 screens dominating the foyer; a playground with flexible screens and interactivity; a trail of sound boxes embedded in the floor; a surprise audiovisual treat tucked away in the public toilets; copper-clad roof of the concert hall for an added visual delight. • All Threshold artspace locations are linked together by an ‘intelligent’ control system and open source software which allows artworks to be displayed and experienced up to 14 hours a day throughout the year. • Threshold artspace received £250,000 in initial funding from the Scottish Arts Council through a National Lottery Capital Funding Grant and additional funding from Scottish Enterprise Tayside, Perth and Kinross Council, Perth and Kinross Leisure and Gannochy Trust. • Support towards the Horsecross commissions has been provided by a range of partners and funders. More about Horsecross • Horsecross has evolved out of Perth Theatre as the new agency delivering cultural activities in Perth Concert Hall, Perth Theatre and to all communities across the Perth & Kinross area. Horsecross aims to put this part of Scotland firmly on the cultural map both nationally and internationally. • Horsecross is led by Chief Executive Jane Spiers who has a team of five Creative Directors – Graham McLaren (Theatre), Ian Grieve (Theatre), Iliyana Nedkova (New Media), Svend Brown (Classical Music) and Andy Shearer (Rock & Pop). • The development of the £19.5m Perth Concert Hall was a Millennium project and is part of the area's economic development strategy to position Perth as one of Europe's most vibrant small cities by 2010. • The project was funded by Perth and Kinross Council, Perth and Kinross Leisure, The Gannochy Trust, Scottish Enterprise Tayside, Norwich Union and the Scottish Arts Council Arts Lottery. • Horsecross supporters are Perth & Kinross Council, Perth & Kinross Leisure, The Gannochy Trust, Norwich Union Insurance, Scottish Arts Council, Arts & Business, EventScotland, Scottish & Southern, The Cross Trust and BAA Scotland. • The Horsecross name comes from the local area. Perth Concert Hall sits on the site of the original Horsecross – Perth’s 17th century horse market. The name is synonymous with bustling activity in the heart of the city. |
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