logo       

Re: Patch-play crashes with non-nil atTime in new build: msg#00238

audio.supercollider.devel

Subject: Re: Patch-play crashes with non-nil atTime in new build

Maybe I'm out of date somewhere but my original example still plays immediately (even when using keyword addressing for atTime, as below). Your example works, however. I don't understand what's different between the two.

\busfx, \rvb_comb], { arg bus, numChan, maxDelay, preDelay,
decay, numRefl, random;
var sig, new;
sig = In.ar(bus, numChan);
new = Mix.arFill(numRefl, {

CombC.ar(sig, maxDelay, Array.fill(numChan, { random.rand }) + preDelay, decay);
});
new
}, [\audiobus, \numChannels, [0.25, 2], [0.001, 1.5, \exponential, 0, 0.05], [0.01, 10, \exponential, 0, 0.25], [1, 10, \linear, 1, 4], [0.001, 1, \exponential, 0, 0.03]]);

p = \busfx, \rvb_comb], [16, 2, 0.25, 0.0117, 1.4547, 3, 0.05]);
p.play(atTime:5);

hjh

On Thursday, Aug 26, 2004, at 06:17 US/Eastern, crucial felix wrote:

// start in 4.5 seconds
(

Patch({ arg tempo;
Impulse.ar( tempo )
},[
TempoPlayer.new

]).play(atTime: 4.5)


)
____________________________________

H. James Harkins /// dewdrop_world
http://www.dewdrop-world.net

"If attacked by a lion, thrust your arm down his throat.
This takes some practice." -- Cyril Connolly

_______________________________________________
sc-dev mailing list
sc-dev-Ayv8T2snMLBt9CRQqspbbg@xxxxxxxxxxxxxxxx
http://www.create.ucsb.edu/mailman/listinfo/sc-dev
<Prev in Thread] Current Thread [Next in Thread>
Google Custom Search

News | FAQ | advertise