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Re: Patch-play crashes with non-nil atTime in new build: msg#00238audio.supercollider.devel
Maybe I'm out of date somewhere but my original example still plays immediately (even when using keyword addressing for atTime, as below). Your example works, however. I don't understand what's different between the two. \busfx, \rvb_comb], { arg bus, numChan, maxDelay, preDelay, decay, numRefl, random; var sig, new; sig = In.ar(bus, numChan); new = Mix.arFill(numRefl, { CombC.ar(sig, maxDelay, Array.fill(numChan, { random.rand }) + preDelay, decay); }); new }, [\audiobus, \numChannels, [0.25, 2], [0.001, 1.5, \exponential, 0, 0.05], [0.01, 10, \exponential, 0, 0.25], [1, 10, \linear, 1, 4], [0.001, 1, \exponential, 0, 0.03]]); p = \busfx, \rvb_comb], [16, 2, 0.25, 0.0117, 1.4547, 3, 0.05]); p.play(atTime:5); hjh On Thursday, Aug 26, 2004, at 06:17 US/Eastern, crucial felix wrote: // start in 4.5 seconds____________________________________ H. James Harkins /// dewdrop_world http://www.dewdrop-world.net "If attacked by a lion, thrust your arm down his throat. This takes some practice." -- Cyril Connolly _______________________________________________ sc-dev mailing list sc-dev-Ayv8T2snMLBt9CRQqspbbg@xxxxxxxxxxxxxxxx http://www.create.ucsb.edu/mailman/listinfo/sc-dev |
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