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third party library commit questions: msg#00206audio.supercollider.devel
hi james, i'd like to alter xSC3lang.pbproj to support the option of linking against my opengl library, which method of doing this would you suggest/prefer? should i make a new target, like 'SuperColliderGL', or should i just add libscogl.a to the Frameworks of target 'SuperCollider' and then, on compile if the user defines -DSCOGL_COMPILE, it would be linked against. either way i have to: add an ifdef'd initPrimitive function to PyrPrimitive.cpp (already done) add OpenGL.framework, GLUT.framework & some Xlib libraries to the target and finally, should i add my project directly to the repository, or host it myself? i would be adding scogl subdirectories under headers/ and source/, as well as an xcode project for the lib. i'm still fumbling around with this nasty piece of work xcode, so any advice suggestions would be greatly appreciated. _c |
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