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Re: NRT options Part II: msg#00155

audio.supercollider.devel

Subject: Re: NRT options Part II


I may try to do something like what Julian suggests, along with keeping all events at time 0.0. (I don't know about anyone else, but this is usually where I set up groups and buffers for NRT). It does seem like, once the start time changes, all sorts of things can become a problem. For now I will put something together that simply truncates a score, and think more about altering start times.

Keeping all events at time 0.0 is a bad idea also, since there may be something there that makes sound...

I'll try and make a method that just returns a truncated score for a shorter render. Unless anyone else has an idea of a way to start in the future.

Thanks,

Josh


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