I may try to do something like what Julian suggests, along with
keeping all events at time 0.0. (I don't know about anyone else, but
this is usually where I set up groups and buffers for NRT). It does
seem like, once the start time changes, all sorts of things can become
a problem. For now I will put something together that simply truncates
a score, and think more about altering start times.
Keeping all events at time 0.0 is a bad idea also, since there may be
something there that makes sound...
I'll try and make a method that just returns a truncated score for a
shorter render. Unless anyone else has an idea of a way to start in
the future.
Thanks,
Josh